
0
/0
/0
- = Locked by Tier
- = Unlocked but Locked by Parent
Max Health
Assault Power
Support Power
Strikethrough Chance 0%
Critical Hit Chance 0%
Critical Hit Severity 0%
Deflect Chance 0%
Deflect Critical Hit Chance 0%
Stat Calculator still in beta.Found wrong or missing information? Please, feedback or email community@ws-base.com.
How 2 b gud
How to use correctly:Cast going in.
Cast .
Cast , and twice.
Try to hit as many people as possible, and just keep doing this the entire fight. Watch the damage and kills roll in, it's literally this easy.
Use to keep people in the fields. Use to juke range and get your fields on them. If you need to get away, + generally works. You don't use actuators for damage in this build, so I like to run for the burst heals. In full assault 1800 gear, runed out only for AP and PvP power, + x3 will bring you from 1% to around full health, assuming you don't have the wound on you. It also smart heals your team so you end up being a sort of useful healer.
AMPs are self explanatory, basic damage + survivability. Entrapment is broken atm so I don't run it. Surgical is ok for damage, but good for emergency heals.
Swaps:
for or . Good for extra CC if you already have a competent healer. Move the ability points to nullifier for the small burst damage or for the extra charge.
for or . I don't recommend this. does more damage but it wastes actuators that could be used for , consumes time that could be spent channeling , which kills your spam, and is easier to dodge than . only hits 5 people, but can hit as many people as you can get to step into it. Also there is no or in this build, so the tier specials end up being useless.
With this build, I consistently get top damage and kills by a large margin, even against other medics on my team.
Looks good