Daggerspell PvP dps pve pvp shadowplay sorcery witchcraft
Guide by melozzo Last update at Oct 24th 2014, 17:19


Loading

Cupcakeys Daggerspell Guide

NA/EU Alpha Version of 'Hermit' is now called 'Daggerspell' - Due to the amount of CC and Burst the build has if played right it can be unkillable in 1v1 1v2 1v3 situations. It is heavily dependent on your fast tab targeting skills and fast CC combo chaining vs multiple opponents. It is perhaps tho one of the most fun builds to play once mastered. It's best used in PvP mainly but also works for Quick Leveling and even PvE / Dungeons / Raids with emphasis on crowd control, dps and protecting the healer.

Pros / Cons

Strengths

You have insane amounts of burst damage, at your disposal.
Good at handling multiple players at the same time
You annihilate other caster builds, and squishies
Fast paced combat movement to avoid or initiate
Can AoE nuke from stealth vs Zergs / Multiple players
The ability to keep safe distance from melee and lock them down from afar
Tons of Crowd Control at your disposal (more so than most builds) - stun, sleep, fear, slow, knockdown, silence, root and disarm
Weaknesses

Can take a while to get used to the many CC combos the build has
Takes practise to learn when to use certain spells in certain situations
Fairly long cast times
Can be very squishy at times if in the wrong position
Can be Mana intensive at times
Daggerspell Spells

Replace Freezing Arrow with Magic Circle for Zerg's or larger group PvP

Talent Freerunner for the movement speed increase if you feel that Overwhelm, Drop Back, Shadow Step aren't enough for avoidance/initiating.

Swap Focal Concussion for Enervate if having mana problems - Enervate + Flamebolt combo is great for getting back some mana but I very rarely talent.


Rotation

Buff Insulating Lens,Purge ,Courageous Action Physical Defence, Mdef + fear/sleep immune
Engaging [1v3+]--> Stealth+Meteor Strike One of the most powerful engages vs groups and zergs
Engaging [1v1] -->Stealth+Shadowsmite Re-Stealth to get opponent to waste valuable cooldowns
Engaging [1v1/2/3]-->Overwhelm + Shadowsmite Stun one and initiate with knockdown.
Next Freezing Earth Great for damage + root
Use Drop Back + Flamebolt For the instant fireball cast + avoid <3
Opener [1v3+]--> Flamebolt + Banshee Wail AoE extended fear great vs grouped up opponents
Opener [1v1/2+]--> Flamebolt + Insidious Whisper Extended solo fear
Opener [vs ALL]-->Flamebolt/Chain Lightning + Bubble Trap then cast Arc Lightning Great combo vs all (dmg+bubble then slow cast lightning)
Finisher Freezing Arrow + Meteor Strike Extra 30% damage combo great for finishing off
Next its basically just continuing stealth combos and keeping Flamebolt+Flamebolt up on the targets so you can take advantage of the dot damage if they are still alive. The above rotation is just a basic structure, you can do whatever combos you feel is needed in the situation.


Other spells and their general use
Dahuta's Breath - Great vs more than 1 opponent or to knockback that melee that just won't stop stabbing your ass ^_^
Chain Lightning - Use vs Groups or when people try to get away/flee since its instant it will finish them off
Shadow Step - Shadowstep use as a gap closer combined with plunge to put pressure on any enemy or use as an escape skill.
Focal Concussion - A spell you might use a lot if all cc abilities are on cd - Stun + Dmg if broken
Purge Cleanse enemy's defensive/shield buff or a harmful spell, it's a must have for pvp since you can combo silence after shadowsmite
Freezing Arrow+Lassitude - Long sleep combo great for using vs healers or avoiding counter spell attacks



vs zergs and big group PvP
Very important you remember its an assassin mage build so you have to keep Stealth+Shadowsmite stealth resetting just to confuse, avoid, surprise attack your target and keep from being stun locked by melee. In group fights your main target is to stealth nuke squishy classes, switching, cc'ing and attacking support and healers. So that you and your party can demolish the zerg / group extremely easy.

Magic Circle > Stealth > Meteor Strike > Chain Lightning > Overwhelm > Freezing Earth > Drop Back + Flamebolt ( + Bubble Trap > Arc Lightning if you have time to cast both)
Above rotation is more or less a guaranteed kill in group pvp with the below build vs zergs (Less single target cc and slows for increase in crit, mana, spell power and suppression compared to main build)

Build for using vs zergs