[PvP] [Gear]Seige Defense CC Self Sustained Mobile auramancy
dps
occultism
pve
pvp
tank
witchcraft
Guide by
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**Feb.26.2015 Updating**
Still switching around skills, testing what's beneficial or doesn't work.
Any comments or suggestions would be appreciated.
I'm coming from playing as a Paladin or Shadow/death knight utility tank/off tank/peeler background in most Mmo since EQ1
This is mainly skill tree combination allows you to crowd control groups of enemy as well as pin pointed single target. You can supplement initiators such as Skullknights and Revanents by entering the fray, adding to their combs, as well as aoe fearing and pushing enemy away or into your group. Usually by this time you've baited your enemy to pop their cooldowns, antiCC, left disoriented and confused, easy pickings for your team to finish off.
This class also works very well as siege wall or mortar/ironclad defense and/or control. If you are on a wall as offense or defense, you can effectively fear and throw off your enemies (same works on ships).
Combos
Feb.25.15;
1 floating point switch as needed or preference, between leech, lassitude, liberation, absorb damage, wings, enhanced mana recovery, reprisal, or conversion shield.
Self heal, while doing damage with +
Feb.02.15;(alternate additional aoe dmg option)
Consumes all stacks of Inspired; inflicts additional +52% damage per stack.
gives you 1 stack of inspire, which can stack up to 3 times. So you want to cast this on cooldown to keep up the 3 stack. It does quite a bit aoe damage used during initiation.
Magic Damage Defense
Since you're wearing plate, you have almost no magic resistances, so you will have to count on countering with well timed mitigation spells.
Pop for an additional 42% and for another 50% mitigation against magic dmg.
Initiator / Raidbreaker Rotation
As an initiator, this is your raidbreaking bread and butter combo. With 3 stacks of inspire from your spam. Once you're in range, you pre-buff by casting with it's short 4 sec duration you want to quickly use to get into your enemy. Then pull them to you with , proceed to CC following with aoe stun damage over time and lowers physical melee accuracy to silence and or stop any casters casting, caught in your web. Comet's Boom out, heal up, gain mana and get ready to go in again.
is also your counter against witch classes looking to interrupt your rotation with a fear.
Notes
All your skills are insta-cast.
You will probably have to teach your teammates to follow you into the fray closely, to take advantage of your CC or you will probably end up alone and dead.
I'm on the fence with 's utility. *Doesn't seem useful enough.
Questionable on and/or . Considering does considerable damage with 3 stacks of inspire, albeit only directly in front of you, but has an effect range of 31m!! Shorter cooldown, but 3x mana consumption. allows you to jump between objects like crates, and ships. Both so yum. Yes you do waste the inspire stacks when poping but dead dps = 0 dps.. *Keeping both, the mobility they give you are crcial.
I've given up for now, which is really good for controlling a single annoying target. *Switch as needed.
Class works well for farming slimes in auroria, hardly down time with self healing and mana regen from damage. Switch into meditate if you're needing mana.
Character Info & details[/color]
Gear & Gems
Accessories & Weapons
Thanks for checking the build / guide out, if you found it useful, give it a thumbs up!
Still switching around skills, testing what's beneficial or doesn't work.
Any comments or suggestions would be appreciated.
I'm coming from playing as a Paladin or Shadow/death knight utility tank/off tank/peeler background in most Mmo since EQ1
This is mainly skill tree combination allows you to crowd control groups of enemy as well as pin pointed single target. You can supplement initiators such as Skullknights and Revanents by entering the fray, adding to their combs, as well as aoe fearing and pushing enemy away or into your group. Usually by this time you've baited your enemy to pop their cooldowns, antiCC, left disoriented and confused, easy pickings for your team to finish off.
This class also works very well as siege wall or mortar/ironclad defense and/or control. If you are on a wall as offense or defense, you can effectively fear and throw off your enemies (same works on ships).
Combos
Feb.25.15;
1 floating point switch as needed or preference, between leech, lassitude, liberation, absorb damage, wings, enhanced mana recovery, reprisal, or conversion shield.
Self heal, while doing damage with +
Feb.02.15;(alternate additional aoe dmg option)
Consumes all stacks of Inspired; inflicts additional +52% damage per stack.
gives you 1 stack of inspire, which can stack up to 3 times. So you want to cast this on cooldown to keep up the 3 stack. It does quite a bit aoe damage used during initiation.
Magic Damage Defense
Since you're wearing plate, you have almost no magic resistances, so you will have to count on countering with well timed mitigation spells.
Pop for an additional 42% and for another 50% mitigation against magic dmg.
Initiator / Raidbreaker Rotation
As an initiator, this is your raidbreaking bread and butter combo. With 3 stacks of inspire from your spam. Once you're in range, you pre-buff by casting with it's short 4 sec duration you want to quickly use to get into your enemy. Then pull them to you with , proceed to CC following with aoe stun damage over time and lowers physical melee accuracy to silence and or stop any casters casting, caught in your web. Comet's Boom out, heal up, gain mana and get ready to go in again.
is also your counter against witch classes looking to interrupt your rotation with a fear.
Notes
All your skills are insta-cast.
You will probably have to teach your teammates to follow you into the fray closely, to take advantage of your CC or you will probably end up alone and dead.
I'm on the fence with 's utility. *Doesn't seem useful enough.
Questionable on and/or . Considering does considerable damage with 3 stacks of inspire, albeit only directly in front of you, but has an effect range of 31m!! Shorter cooldown, but 3x mana consumption. allows you to jump between objects like crates, and ships. Both so yum. Yes you do waste the inspire stacks when poping but dead dps = 0 dps.. *Keeping both, the mobility they give you are crcial.
I've given up for now, which is really good for controlling a single annoying target. *Switch as needed.
Class works well for farming slimes in auroria, hardly down time with self healing and mana regen from damage. Switch into meditate if you're needing mana.
Character Info & details[/color]
Gear & Gems
Accessories & Weapons
Thanks for checking the build / guide out, if you found it useful, give it a thumbs up!
@krazypunk1018 depends on party composition, but currently having great fun with skullknight. If you have good dps and a healer in group youll be able to stand in midst of the fights. No healer, youll want to invest in 2-3rd level bread and pots.Especially a mana one for invulerability if you've stay out too long or have your mana pool enervated.
I love that you updated this and that you added more builds. I'm really interested in trying them out. What do you recommend is pretty good for 5v5s out of the different builds you posted?
As for gear, it all depends on prices. When considering regrading, look at what the next grade costs, it might be worth the cost of regarding or cheaper sometimes.
Going to take your advice in buying the cheapest rarity accessories and regrading them myself. Question though in your opinion do you think make a lake set of any regrade is ok and try to regrade it yourself or do you think it's more beneficial to try to get heroic gear or at least arcane?
Ive rerolled from Kyrios west to Ollo east. Selling my gear and will try to convert to gold via apex, to re-equip there. So not sure what Ill be wearing. Im hoping to get more group action, GHA gear, then Serpentis. Atleast I won a unique mag ocean scepter last night on auction to start me off.