[GPVP]Siege CC Raidbreaker Initiator auramancy dps occultism pve pvp sorcery tank
Guide by clockcycle Last update at Feb 25th 2015, 14:31


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**Updating**
Still switching around skills, testing what's beneficial or doesn't work.

Any comments or suggestions would be appreciated.


I'm coming from playing as a Paladin or Shadow/death knight utility tank/off tank/peeler background in most Mmo since EQ1

This is mainly a group class, that can sustain vs 1 or many. Until your group can close the gap. Usually by this time you've baited your enemy to pop their cooldowns, antiCC, left disoriented and confused, easy pickings for your team to finish off.

Combos

For single target direct damage, you chose one to unleash your pent up anger against. This combo does the most direct damage in your arsenal, and keeps your target stunned, while your mates finish them or you can keep a healer under control, then either
or
to stun + silence them to keep them out of the fight.


Deal additional +60% damage while under Shrug It Off.
Distressed targets are Stunned.
Chance to steal 1 beneficial effect from Slowed targets.


Deal additional +60% damage while under Shrug It Off.
Distressed targets are Stunned.
Stunned targets are Tripped.
Inflicts additional +42% damage on Stunned targets.

Feb.02.15;(alternate additional aoe dmg option)

Consumes all stacks of Inspired; inflicts additional +52% damage per stack.

gives you 1 stack of inspire, which can stack up to 3 times. So you want to cast this on cooldown to keep up the 3 stack. It does quite a bit aoe damage used during initiation.

Magic Damage Defence

Since you're wearing plate, you have almost no magic resistances, so you will have to count on countering with well timed mitigation spells.


Gain Magic Shield while under Liberation/Redoubt.

This combo gives you slightly more than +1900 magic defence temporarily. Pop
for an additional 42% and
for another 50% mitigation against magic dmg.

Initiator / Raidbraker Rotation

As an initiator, this is your raidbreaking bread and butter combo. With 3 stacks of inspire from your
spam. Once you're in range, you pre-buff by casting
with it's short 4 sec duration you want to quickly use
to get into your enemy. Then pull them to you with
, proceed to CC following with
aoe stun
damage over time and lowers physical melee accuracy
to silence and or stop any casters casting, caught in your web. Comet's Boom out, heal up, gain mana and get ready to go in again.

is also your counter against witch classes looking to interrupt your rotation with a fear.

Notes

You will probably have to teach your teammates to follow you into the fray closely, to take advantage of your CC or you will probably end up alone and dead.

I'm on the fence with
's utility. *Doesn't seem useful enough.

Questionable on
and/or
. Considering
does considerable damage with 3 stacks of inspire, albiet only directly in front of you, but has an effect range of 31m!! Shorter cooldown, but 3x mana consumption.
allows you to jump between objects like crates, and ships. Both so yum. Yes you do waste the inspire stacks when poping
but dead dps = 0 dps.. *Keeping both, the mobility they give you are crcial.

I've given up
for now, which is really good for controlling a single annoying target. *Switch as needed.

Feb.02.15; currently playing with the imprison + wraith combo, to trap/separate healers and/or some enemies. Buying my team some time, dividing and disrupting the enemy's tactics.

Feb.04.15; switched shield of steel for shield edge, to see if the proc rate makes it worthy.

Character Info & details





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