Loading
02/02/15 **Updated** Still switching around skills, testing what's beneficial or doesn't work. Any comments or suggestions would be appreciated.
Introduction
This is a front-line crowd control group class. Used to break through and control groups of enemies, until your party can close the gap. Usually by this time you've baited your enemy to pop their cool-downs, anti-CC, left disoriented and confused, easy pickings for your team to finish off. Able to function in small and large groups as a primary raid / siege breaker. A group of this class can make or break a raid siege, working in unison, can render whole enemy groups helpless while dedicated dps take them out with relative ease.
I'm coming from playing as a Paladin or Shadow/death knight utility tank/off tank/peeler background in most MMO since EQ1
Combos
Consumes all stacks of Inspired; inflicts additional +52% damage per stack.
gives you 1 stack of inspire, which can stack up to 3 times. So you want to cast this on cooldown to keep up the 3 stack. It does quite a bit aoe damage used during initiation.
Magic Damage Defence
Since you're wearing plate, you have almost no magic resistances, so you will have to count on countering with well timed mitigation spells.
This combo gives you slightly more than +1900 magic defence temporarily. Pop for 42% and for additional 50% mitigation against magic dmg.
Initiator / Raidbraker Rotation
As an initiator, this is your raidbreaking bread and butter combo. With 3 stacks of inspire from your spam. Once you're in range, you pre-buff by casting with it's short 4 sec duration you want to quickly use to get into your enemy. Then pull them to you with , proceed to CC following with aoe stun damage over time and lowers physical melee accuracy to silence and or stop any casters casting, caught in your web.
is also your counter against witch classes looking to interrupt your rotation with a fear.
Notes
You will probably have to teach your teammates to follow you into the fray closely, to take advantage of your CC or you will probably end up alone and dead.
I'm on the fence with 's utility.
Questionable on and/or . Considering does considerable damage with 3 stacks of inspire, albiet only directly in front of you, but has an effect range of 31m!! Shorter cooldown, but 3x mana consumption. allows you to jump between objects like crates, and ships. Both so yum. Yes you do waste the inspire stacks when poping but dead dps = 0 dps..
I've given up for now, which is really good for controlling a single annoying target.
Character Info & details
Gear & Gems
Accessories & Weapons
Thanks for checking the build / guide out, if you found it useful, give it a thumbs up!
Introduction
This is a front-line crowd control group class. Used to break through and control groups of enemies, until your party can close the gap. Usually by this time you've baited your enemy to pop their cool-downs, anti-CC, left disoriented and confused, easy pickings for your team to finish off. Able to function in small and large groups as a primary raid / siege breaker. A group of this class can make or break a raid siege, working in unison, can render whole enemy groups helpless while dedicated dps take them out with relative ease.
I'm coming from playing as a Paladin or Shadow/death knight utility tank/off tank/peeler background in most MMO since EQ1
Combos
Consumes all stacks of Inspired; inflicts additional +52% damage per stack.
gives you 1 stack of inspire, which can stack up to 3 times. So you want to cast this on cooldown to keep up the 3 stack. It does quite a bit aoe damage used during initiation.
Magic Damage Defence
Since you're wearing plate, you have almost no magic resistances, so you will have to count on countering with well timed mitigation spells.
This combo gives you slightly more than +1900 magic defence temporarily. Pop for 42% and for additional 50% mitigation against magic dmg.
Initiator / Raidbraker Rotation
As an initiator, this is your raidbreaking bread and butter combo. With 3 stacks of inspire from your spam. Once you're in range, you pre-buff by casting with it's short 4 sec duration you want to quickly use to get into your enemy. Then pull them to you with , proceed to CC following with aoe stun damage over time and lowers physical melee accuracy to silence and or stop any casters casting, caught in your web.
is also your counter against witch classes looking to interrupt your rotation with a fear.
Notes
You will probably have to teach your teammates to follow you into the fray closely, to take advantage of your CC or you will probably end up alone and dead.
I'm on the fence with 's utility.
Questionable on and/or . Considering does considerable damage with 3 stacks of inspire, albiet only directly in front of you, but has an effect range of 31m!! Shorter cooldown, but 3x mana consumption. allows you to jump between objects like crates, and ships. Both so yum. Yes you do waste the inspire stacks when poping but dead dps = 0 dps..
I've given up for now, which is really good for controlling a single annoying target.
Character Info & details
Gear & Gems
Accessories & Weapons
Thanks for checking the build / guide out, if you found it useful, give it a thumbs up!
You need Login to comment.