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PvP - High DPS Demonologist (THIS TEXT IS NOT UPDATED MUCH)Important
If using this class make sure to start with Occultism so you have Mana stars and not fireball.
Intro
This build is meant for both Open world PvP and 1v1. (Note. The build will most likely change slightly
over time as I learn more and change my play style.) This build works well for group PvP as it has a lot of heavy hitting spells coming from the sorcery tree. This build may also work in 1v1 as it uses the Witchcraft tree which contains a bunch of cc.
Pros
- Heavy Damage (170% Crit Damage with a little over 40% crit rate when all passives activated (not including gear buffs))
- Lots of CC
- Good Support and 1v1
Cons
- Kind of a Glass Cannon (Not durable for taking damage (Although if able to cc you won't have to worry about that as much, but still some class can break and be immune to cc, such as bond breaker skill))
- Can get stunned by melee and rendered useless, thats why you have to immediately try to cc. If you get shadow stepped and stunned by a shadowplay then just asap and and then (Don't forget to gain distance during your )
In General
Always have and popped before entering combat.
Why Mana Stars and not Fireball or Both?
I prefer Mana Stars as for it does do more damage than Fireball, it doesn't have a cast time, so you're more free to move around. I do realize that Fireball combos a lot with other stuff, but I don't feel those combos are really that usefull. However if you feel differently then go right ahead and use fireball instead of Mana Stars. Also if you are using Fireball or Mana stars I suggest not to use both as they are both filler spells and its a waste to spend a point in both, a point that could be used elsewhere.
1v1
There are different ways to go about PvP and it depends upon your opponent of course. The following info is PvP 1v1 in general.
To start use then immediately cast to cc them and combo damage right off the bat.
Gain some distance use
Then use and then to combo and snare
OR
and then to kill them off quickly.
Gain distance again and then wait for to be at 2 seconds then cast again.
will do its finishing damage and then will do some damage.
Then if they are close you can combo snare with
Then you can back up and use if its cooldown is finished
Then you can use whatever other skills you feel to be right.
Another Good Combination In General is:
then then then then then then then then then then
Basically how this works is you start off with Enervate and Snare and sleep. Then do Meteor Strike to get out damage. Then you hell spear, chain, and bubble trap to get some combo and damage out. Then you use redoubt while they are bubble trapped (so if they are melee so when you do freezing earth and summon wraith and cant move you do more damage.) Then you freezing arrow and earth to combo snare. This snare is unbreakable by damage and last 2.5 seconds, enough time to get out some good damage with summon wraith. Unless they teleport of course in which case wing it and do other combinations
If they ever get to close use and to gain distance do about 1k damage and regain 500 mana (about)
More combos include: (Against Melee)
+
The basic purpose of this class is to constantly cc the enemy with the following skills:
and then use 2 - 5 sec cast Damage spells and then as filler.
And then while they are crowd controlled use a heavy cast spell to do damage.
Another good combo is:
Lassitude then your heavy 5 sec cast time of Meteor Strike
which will take more than half health in many cases.
Feel free to comment and give me questions and concerns. This build is obviously not perfect
atm. And I am certainly not an expert of the game yet. But I'd love to hear back from you guys. This guide isn't finished and doesn't contain all my knowledge of the class
ALSO NOTE NOT ALL THE COMBOS ARE LISTED IN THE GUIDE, JUST REFER TO THE COMBO LIST ABOVE.
This build isn't really just for pvp. I left the mana regen there cause when I hasla farm mana regen is such a big problem. And I love the reprisal skill, its actually very useful. Also this build changes all the time sometimes i have stillness in sometimes i don't.
oh, and mana regen. it's pvp build. I think that in PvP you should not have problems with mana. skill point can be spent on something more useful
Passive which gives you magic critical rate after receiving critical damage is useless in my opinion. when you get critical damage, especially melee damage, in theory, you're dead. swap for Stillnes to combo with Purge :D but it's good (y)
nice build :) :)
A bunch of people prefer Flamebolt. Its understandable as since it combos a lot with many spells. However combos aside it does less damage and has little mobility. This build isn't extremely durable, you want to kite and stay away from the enemy.
Also Note I will add courageous action, and other spells and passives when the level 55 patch comes out.