Darkrunner Open World auramancy battlerage dps pve pvp shadowplay
Guide by Seanebum Last update at Nov 24th 2014, 22:35


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Open World Dark Running

OK So, here is everything you need to be a successful open-world Darkrunner. Also, just a breakdown on why.


- These two abilities are CORE for open world. Whatever variation of this build you choose to go with, for group open world PVP, ALWAYS take these.


- These are super handy for many scenarios. This is your CC Break - you should be pretty good unless you get tripped, slept, or feared. Also, don't forget about the HUGE damage reduction from



- Both Offensive and Devensive. Huge increase to Parry, making you way harder to kill, plus extra damage, mana conservation, and Cooldown Reduction. For 1 skill point, this is a no-brainer. Much stronger if paired with


Speaking of
....
There is a holy trinity of massive boosts here:


IF you choose to dual wield - this is SO strong. You trade out a little damage from having a two-hander to have a) A faster weapon b) 10% attack speed boost c)7% bonus damage to your key damage abilities, d) 8% Crit chance and e) Congratulations, you can now parry those annoying primevals, resetting your cooldowns, giving you unlimited mobility. You will out-mobility them ALL day EVERY day with this. You have to trade out a point for dual wield, which is the down side. Personally, I choose to drop
or


Which brings us to:
Mobility


You have so much. You should be able to get wherever you want, whenever you want, instantly. Then get out, instantly.

If you have any other questions about this build, message me in game!

~Seanebum