DaWild - Abolisher auramancy battlerage defense pve pvp tank
Guide by DaWild Last update at Sep 26th 2014, 17:33


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CHAPTERS
  • 0. intro
  • 1. Battlerage
  • 2. Defense
  • 3. Auramancy
  • 4. Notes

intro

This is a mostly single target focused build which is nice once you get to the point where you are in pvp zones trying to level, mostly Hellswamp and later. Some stuff can be switched around to fit different situations. Your bread and butter will be Battlerage and Defense, Auramancy is mostly for utility but also another form of "defense" against magic attacks. The battle pets are pretty useless but they can still help a tiny bit in the early level questing. This build focuses a lot on parry (and in return cooldown reduction) and defense to outlast your opponent



Battlerage


replaces your basic attack, you can go ahead and remove the basic attack from your hotbar.

This is your main Initiator, it'll be used solo or in group play to initiate fights, it also snares the target for a couple seconds

you can also initiate with Lasso but I usually use it to catch targets running away or pull a target into my group. It's a nice skill to have but you might want to switch it to this passive for the cooldown reduction



Bondbreaker is a nice skill and can get you out of a sticky situation, it also lowers the damage you take from melee and ranged attacks by 50%.

very strong ability, mostly for single target, I wouldn't get rid of it when fighting multiple targets though.

This skill will work alongside the passive
since they will both give you cooldown reduction when working together. Battle Focus will also give you a short burst of higher crit damage and reduced resource cost on battlerage skills.

This is an awesome skill, mostly used for multiple targets and looks bad-ass.

Note:
At early levels you can take this passive
since you will have the points

You can use some AOE skills early, especially in group play or farming with a group



This skills is great for PVP but not needed for PVE, you can replace it with either
or



Since we took the dual-wield passive that gives us crit rate we'll crit quite a bit more often with tripple slash and our other skills so we will be taking away 2000 defense from most targets

This skill will flat out increase your damage.

It's important to note that
works with a sword and shield and that's why I take it (tested)




Defense


Defense is very important for an Abolisher and is also the source of your stun and trip.

You can use
to initiate and then
to stun and finally
to trip your stunned target. (big Aggro increase when in group play pve as well)

a nice health increase and gives you extra mettle for your Boastful Roar.

has amazing single target damage (expends your Mettle), you can grab Toughen if you feel you don't have enough mettle and also taunts in pve


You can switch out


and
when you want to do AOE or instance tanking.

I take
as my passives, they give a lot of defense.


Other: For instances you can use
and
to keep aggro.

These two spells are great in group PVP.




Auramancy


Not a ton of skills I want to use in Auramancy, but there are some nice utility and defensive skills.

is a great magic damage reduction skill.

Teleport is a really fun skill, catch up to targets and is amazing when mining (jump to other ore nodes) and super fun to use

shrug it off is your other magic reduction skill but you can replace it with
when in a group.

You can use
if you are switching skills around to an AOE build and don't need the mettle generation from refreshment




Notes


Note: I'll continue to play and test this build and update it accordingly, feedback is more than welcome and I'd love to hear what you guys think.



I am a member of the Knights of Sylvany guild on Naima.

You can check out our website and register for the guild at: http://www.knightsofsylvany.enjin.com/