Fear the reaper dps occultism pve pvp shadowplay sorcery
Guide by eaos Last update at Dec 13th 2014, 05:39


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CHAPTERS
  • 1. Basics
  • 2. Combos
  • 3. Gear
  • 4. Please rate and comment!

Basics

Reaper is designed to be a mage assassin, crit and crit damage are king here.



This guide is tailored more for world pvp so keep that in mind, gladiator arenas you will find yourself with a 50/50 win loss if you play well and are geared well, 5v5 arenas you can carry a team very hard with a Reaper build.

I am assuming everyone is familiar with the spells, so I will move on to the theories behind my build.

You can open up close or at a distant with a Reaper, depending on the class you are stalking will determine this, and it will determine the combos you use.

Keep
and
up all the time!


Why not use
? We are deep into sorcery so taking advantage of the higher damage from
is important.
needs to be placed asap if you have the target tripped or are opening at a distance to take full advantage of
. Reapers not having long cc spells
is nearly impossible to use effectively so replacing it with
adds to our
damage gives us a great stun with
and lets us kite a little easier.

There are a few spells you can switch around depending on if you are playing with a group or not, or if you like to pve with a pvp build.

can be switched out with
if you like group fights or aoe grinding

can be switched with
for pve as well.

Combos

I will separate this into vs melee, vs range, vs caster I tend to handle other casters like I am fighting melee.

Against archers I start outside of melee range , we don't have shrug it off so getting stunned needs to be prevented until we can get our slow
/
snare combo off.

Against melee starting close is important to lead with stuns and burst damage and time the use of
which is a crazy tide turner if you crit any of your openers.

Vs Melee

Start off close and in
cc burn hard, open distance, and
right away. It will look like this

>
>
>
>
>
>
>
>
>
>


or

>
>
>
>
>
>
>
>
continue dps


At this point they get to stun lock you and go to town, not much we can do about this, if you are geared properly with 13k+ health you will survive the stunlock or they will kill themselves with the reflected damage. During this stun I spam
and then
to move away and finish off with
and putting down a wall of
can slow their closing time.

is on a low cool down so use it every time it is up!

Vs Archers

>
>
>
(toward them) >
>
>
>
>
>
>
>
> continue damage train with all available cooldowns.

It is a dps race play smart watch out for invincibility and if they have shadowplay use
when you backdrop close in case they
you to get some reflect damage off

Vs Casters

Same as melee but use spells to interrupt casting or break cc such as
>
and
to break a cast mid spell.

Gear

I keep a cloth set and a plate set, I prefer cloth for world pvp, the only time I use plate is group fights because I normally infiltrate to open with


The warriors necklace is great or Wave necklace if you can afford it, Wave rings, and Wave earrings as well,

Standard Lake sets or get the quest cloth set on the Nuia questline

Hasla staff of course.

I will add more gear links when I get time :)

Please rate and comment!

Thanks for reading



After some rage quitting on the other team :)