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My goal for this build was a class with good damage and cc combos. If you're not comboing in Archeage you're not playing the game right. WIP
Some combo chains:
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You can try using to hold your target down instead, but depending on the class they may be able to still interrupt you from a distance.
>>>>
A few things to be desired as I try out this build.
I was going to give up , but I liked the idea of + . I'll have to see if it's worth the trouble, haven't tried it out just yet. I also think would be a great precursor into said combo for the extra sleep, but having trouble deciding where to take a point from and it may not be necessary.
To try:
>>>
If I don't like them I'll probably put those points into and .
I should probably give up mana stars, but I love them so and it's great damage on the move. In pve it's great for kiting stuff around to sustain mana when something's almost dead or you're waiting on a cooldown.
But I also can't give up Fireball because the + is one of my favorites, the fall damage doing a huge chunk to the unsuspecting and npcs.
I'd also like to get back if anything because it's a fun spell and because it's perfect for catching people out in team fights. And for picking people off their boats or just lifting up npcs over your friends and saying "Ooooooh, it's going to get youuuuuuu oh nooooooo!" in teamspeak.
I would like to work in all the crit+ passives in this class , but I can't seem to find a viable build for lvl 50. Will revisit when 55 happens.
Some combo chains:
>>>
You can try using to hold your target down instead, but depending on the class they may be able to still interrupt you from a distance.
>>>>
A few things to be desired as I try out this build.
I was going to give up , but I liked the idea of + . I'll have to see if it's worth the trouble, haven't tried it out just yet. I also think would be a great precursor into said combo for the extra sleep, but having trouble deciding where to take a point from and it may not be necessary.
To try:
>>>
If I don't like them I'll probably put those points into and .
I should probably give up mana stars, but I love them so and it's great damage on the move. In pve it's great for kiting stuff around to sustain mana when something's almost dead or you're waiting on a cooldown.
But I also can't give up Fireball because the + is one of my favorites, the fall damage doing a huge chunk to the unsuspecting and npcs.
I'd also like to get back if anything because it's a fun spell and because it's perfect for catching people out in team fights. And for picking people off their boats or just lifting up npcs over your friends and saying "Ooooooh, it's going to get youuuuuuu oh nooooooo!" in teamspeak.
I would like to work in all the crit+ passives in this class , but I can't seem to find a viable build for lvl 50. Will revisit when 55 happens.
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