AoE Crit Requiem [v2.1] dps occultism pve pvp songcraft sorcery
Guide by Elec Last update at Mar 27th 2015, 20:56


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               I made better version with Defense rather than Songcraft. This build is no longer supported.
               http://arche-base.com/builds/view/17026-AoE_Crit_Battlemage_v1_0

AoE Skills:
Our bread and butter.
Our bread and butter.

Our bread and butter.
Our bread and butter.
Not really sure where to put this in combo. You could change it for something else.
170 mana to use? If this is right it will be nice skill to shock enemies (and this is the only reason we can drop
)


Single Target Skills:
Mana regeneration and panic button if you are 1vs1.
Lure monsters while setting them on fire. *evil laugh*
Main single target burst skill, hopefully
description is right cause we need it's shock effect.


Buffs/Debuffs:
Reflects 50% of received damage. It's nice when group of monsters is hitting you.
Good to have in case when wild player appears out of nowhere.
Physical defense, who wouldn't want that?
Magic Attack and Magic Crit Rate, yes please.
Stuns and Charms the target, also gives faster casting speed. Too bad most of our spells is instant.
Speed bonus, if enemy is Charmed it will also slow it down. Useful when you are chased.
Our only healing spell, use it with mount near you so it will bounce.
Now, this is cool thing for dps. How it works is that once you activate it you get buff for 4 seconds after which you will get buff again IF you will not use any other skill.
I got it with breaking from stun and sleep myself in mind, now i am not sure if it does that. If you can't cast it on yourself while sleeping i am getting something else.


Passive Skills:
Crit Rate.
Crit Damage.
Damage.
Crit Damage.
Nothing special about it, mainly used to decrease cooldown of
since we need a lot of mana.
Edit: Nope, we now combo this skill with
so 60s cooldown is perfectly fine.
We still want it though cause we don't have to wait so long for
.

More mana.
Even more mana. Not really sure if one of Occultism mana passives wouldn't be better. To be tested.
Crit Rate.
Damage.


How to:
, lure monsters with
,
,
,
,
,
,
,
,
,
,
,
,



Combo to use on monster to recover mana.
,
,



+
+
can be good if you are running away from player.


We are also left with unused
, use it instead of
in next AoE or use it as opener.
You could just get rid of this skill too, your choice.
Edit: Forget the above. 5 seconds cast time is too much to use it with combo.
I can't find use for this spell other than go ninja mode on someone and gift them with meteor.





Cons:
- Low survivability.
- You will get wrecked in PvP.
- Lack of defense from crowd control.




v2.0
Remade build to fit newest skill changes.
v2.1
Switched out
for
so that now we have fear available.