★ Daggerspell ★ dps
pve
pvp
shadowplay
sorcery
witchcraft
Guide by
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CHAPTERS
- 0. About Daggerspell
- 1. How2Play
- 2. Spells
- 3. Leveling Build
- 4. Solo PvP
- 5. 1v1 Arena
- 6. 5v5 Arena
- 7. Raid Group PvP
- 8. Siege Build
- 9. Anti-Melee Build
- 10. PvE Build
- 11. LVL.55 Builds
- 12. StrategyVS
- 13. Gear Choice
- 14. Theorycrafting
- 15. Videos
- 16. QNA
UPDATES FOR 1.2 AND ALL VIABLE BUILDS & STRAT INCOMING SOON! Please be patient <3
About
NA/EU Version of 'Hermit' is now called 'Daggerspell' - Due to the amount of CC, Mobility and Burst Daggerspell has if played right it can be unkillable in 1v1 1v2 1v3 situations. It is heavily dependent on your fast tab targeting skills and fast CC combo chaining vs multiple opponents. It is perhaps tho one of the most fun builds to play once mastered. It's best used in PvP mainly but also works for Quick Leveling and even PvE / Dungeons / Raids with emphasis on crowd control, dps and protecting the healer.Pros / Cons
Strengths
- You have insane amounts of burst damage, at your disposal.
Good at handling multiple players at the same time
You annihilate other caster builds, and squishies
Fast paced combat movement to avoid or initiate
Can AoE nuke from stealth vs Zergs / Multiple players
The ability to keep safe distance from melee and lock them down from afar
Tons of Crowd Control at your disposal (more so than most builds) - stun, sleep, trip, fear, slow, knockdown, silence, root and disarm
Weaknesses
- Can take a while to get used to the many CC combos the build has
Takes practise to learn when to use certain spells in certain situations
Fairly long cast times
Can be very squishy at times if in the wrong position
Can be Mana intensive at times
How2Play
Spells
and it's uses:
- is one of the main, powerful combos of witchcraft. Combined with earthern grip we can have an instant cast damage due to passive, root and self heal. Great for using as a bait before we combo a bubble trap vs most classes or use during a x4-6 to really gain a lot of distance and give you time to cast your next combo. Saving and casting it in PvE or Heavy damage fight's can give us the much needed heal and upper hand (Scales with better gear). Can also be used in castle siege to stop mid air flyers from gaining access to your guilds Castle. At level 55 most of the daggerspell builds will incorporate now we have the extra points so it will allow for quicker constant healing. Will be nerfed in patch 1.7 to 200% magic attack (patch comes after lvl 55) so have fun with it while it lasts.
and it's uses:
- Other than the powerful combo above you can use it when people try to get away/flee since its instant it will finish them off. Great for using when you have cast or if you have talented it will never break the fear's and will give you a extra +55% damage combo. Make sure you cast it before if you are wanting to combo cast after. Also will be nerfed in patch 1.7 just like Earthen Grip (Enervate damage modifier reduced to 200% from 300% of magic attack and Enervate cooldown increased to 24 seconds from 18) so again enjoy the overpowered state it is in now.
and it's uses:
- Always try to combo Bubble trap after or so that targets are thrown higher. Using such spells as and before is great because it can silence them as well as purge any important buff. You will use bubble trap a lot in combo's if your target is sleep/fear immune buffed by Make sure if vs shadowblade's (or any battlerage builds) to bait them to use Bondbreaker with something like so that after you can go right into bubble trap safely without them breaking it. Best used in one of the most overpowered max burst sequence combo's Swap to Honor's Frenzied Nodaci/use/swap back to normal weapon The chain lightning travels towards the target hitting before the bubble trap animation seeks the target out so you get the %damage and no burst bubble till hit's so its a triple shock benefiting combonodachi weapon on use proc +25% skill damage. Want to power level or grind faster? Use waiting till the bubble is at the highest point then so they take 60% fall damage. Combo execution shown in the video below
- Basic fear skill with fairly long cast time Not a lot of daggerspell builds actually use it but it can be very nice in Arena by using it to bait people who have fear immunity so that you can use Really long cooldown it isn't really advisable in world pvp unless you can safely get it on a healer then the group/zerg can crumble if enough healers are locked down. Can be 's best friend since if you get lucky and remove fear immunity its GG lockdown time.
- Buff , , Physical Defence, Mdef + fear/sleep immune
Engaging [1v3+]--> + One of the most powerful engages vs groups and zergs
Engaging [1v1] -->+ Re-Stealth to get opponent to waste valuable cooldowns
Engaging [1v1/2/3]--> + Stun one and initiate with knockdown.
Next Great for damage + root
Use + For the instant fireball cast + avoid <3
Opener [1v3+]--> + AoE extended fear great vs grouped up opponents
Opener [1v1/2+]--> + Extended solo fear
Opener [vs ALL]-->/ + then cast Great combo vs all (dmg+bubble then slow cast lightning)
Finisher + Extra 30% damage combo great for finishing off
Other spells and their general use
- Great vs more than 1 opponent or to knockback that melee that just won't stop stabbing your ass ^_^
- Use vs Groups or when people try to get away/flee since its instant it will finish them off
- Shadowstep use as a gap closer combined with plunge to put pressure on any enemy or use as an escape skill.
- A spell you might use a lot if all cc abilities are on cd - Stun + Dmg if broken
Cleanse enemy's defensive/shield buff or a harmful spell, it's a must have for pvp since you can combo silence after shadowsmite
+ - Long sleep combo great for using vs healers or avoiding counter spell attacks
Leveling
Solo
1v1
5v5
Raid
> > > > > > + ( + > if you have time to cast both)
Above rotation is more or less a guaranteed kill in group pvp with the below build vs zergs (Less single target cc and slows for increase in crit, mana, spell power and suppression compared to main build)
Siege
Anti-Melee
PvE
So your level 50 and your wondering why you need all that extra CC from conjury/witchcraft in your build for PvE? No need to worry or change to a different tree and have to re-level it. You can use the below build for PvE Dungeons and Raiding and still be competitive on the dps. With and you can go full out on dps, have less threat and still regen mana. With and all the passives from Magic (aka Sorcery on alpha) you will be crit'ing harder, maintaining good amounts of mana while having amazing quick movement still to engage mobs. (therefore more uptime and damage done)
LVL.55
StrategyVS
Gear
Theorycrafting
Videos
QNA
*Note* - The guide is a work in progress, Recommended Stats/Gear, Combo Tricks and everything
to do with Daggerspell aka Hermit all coming soon (8 months wealth of knowledge playing Hermit ;)
Currently Playing on Dahuta West EU server, so add me and i'll be happy to help since i'm online 24/7
Don't forget to 'Thumbs up' or 'comment' if you like the guide and build, It's definitely one of my favourites
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