Spelldagger (Stealth/Spells/Heavy CC) dps
pve
pvp
shadowplay
sorcery
witchcraft
Guide by
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NA/EU Alpha Version of 'Hermit' is now called 'Daggerspell' - Due to the amount of CC and Burst the build has if played right it can be unkillable in 1v1 1v2 1v3 situations. It is heavily dependent on your fast tab targeting skills and fast CC combo chaining vs multiple opponents. It is perhaps tho one of the most fun builds to play once mastered. It's best used in PvP mainly but also works for Quick Leveling and even PvE / Dungeons / Raids with emphasis on crowd control, dps and protecting the healer.
Pros / Cons
Strengths
- You have insane amounts of burst damage, at your disposal.
Good at handling multiple players at the same time
You annihilate other caster builds, and squishies
Fast paced combat movement to avoid or initiate
Can AoE nuke from stealth vs Zergs / Multiple players
The ability to keep safe distance from melee and lock them down from afar
Tons of Crowd Control at your disposal (more so than most builds) - stun, sleep, fear, slow, knockdown, silence, root and disarm
Weaknesses
- Can take a while to get used to the many CC combos the build has
Takes practise to learn when to use certain spells in certain situations
Fairly long cast times
Can be very squishy at times if in the wrong position
Can be Mana intensive at times
Replace with for Zerg's or larger group PvP
Talent for the movement speed increase if you feel that , , aren't enough for avoidance/initiating.
Swap for if having mana problems - + combo is great for getting back some mana but I very rarely talent.
- Buff , , Physical Defence, Mdef + fear/sleep immune
Engaging [1v3+]--> + One of the most powerful engages vs groups and zergs
Engaging [1v1] -->+ Re-Stealth to get opponent to waste valuable cooldowns
Engaging [1v1/2/3]--> + Stun one and initiate with knockdown.
Next Great for damage + root
Use + For the instant fireball cast + avoid <3
Opener [1v3+]--> + AoE extended fear great vs grouped up opponents
Opener [1v1/2+]--> + Extended solo fear
Opener [vs ALL]-->/ + then cast Great combo vs all (dmg+bubble then slow cast lightning)
Finisher + Extra 30% damage combo great for finishing off
Other spells and their general use
- Great vs more than 1 opponent or to knockback that melee that just won't stop stabbing your ass ^_^
- Use vs Groups or when people try to get away/flee since its instant it will finish them off
- Shadowstep use as a gap closer combined with plunge to put pressure on any enemy or use as an escape skill.
- A spell you might use a lot if all cc abilities are on cd - Stun + Dmg if broken
Cleanse enemy's defensive/shield buff or a harmful spell, it's a must have for pvp since you can combo silence after perforation
+ - Long sleep combo great for using vs healers or avoiding counter spell attacks
> > > > > > + ( + > if you have time to cast both)
Above rotation is more or less a guaranteed kill in group pvp with the below build vs zergs (Less single target cc and slows for increase in crit, mana, spell power and suppression compared to main build)
So your level 50 and your wondering why you need all that extra CC from conjury/witchcraft in your build for PvE? No need to worry or change to a different tree and have to re-level it. You can use the below build for PvE Dungeons and Raiding and still be competitive on the dps. With and you can go full out on dps, have less threat and still regen mana. With and all the passives from Magic (aka Sorcery on alpha) you will be crit'ing harder, maintaining good amounts of mana while having amazing quick movement still to engage mobs. (therefore more uptime and damage done)