Spelldagger (Stealth/Spells/Heavy CC) dps pve pvp shadowplay sorcery witchcraft
Guide by Vaas Last update at May 31st 2014, 03:48


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Cupcakeys Daggerspell Guide




NA/EU Alpha Version of 'Hermit' is now called 'Daggerspell' - Due to the amount of CC and Burst the build has if played right it can be unkillable in 1v1 1v2 1v3 situations. It is heavily dependent on your fast tab targeting skills and fast CC combo chaining vs multiple opponents. It is perhaps tho one of the most fun builds to play once mastered. It's best used in PvP mainly but also works for Quick Leveling and even PvE / Dungeons / Raids with emphasis on crowd control, dps and protecting the healer.



Pros / Cons



Strengths



Weaknesses



Daggerspell Spells


Replace
with
for Zerg's or larger group PvP



Talent
for the movement speed increase if you feel that
,
,
aren't enough for avoidance/initiating.



Swap
for
if having mana problems -
+
combo is great for getting back some mana but I very rarely talent.





Rotation


Next its basically just continuing stealth combos and keeping
+
up on the targets so you can take advantage of the dot damage if they are still alive. The above rotation is just a basic structure, you can do whatever combos you feel is needed in the situation.






Other spells and their general use

- Great vs more than 1 opponent or to knockback that melee that just won't stop stabbing your ass ^_^

- Use vs Groups or when people try to get away/flee since its instant it will finish them off

- Shadowstep use as a gap closer combined with plunge to put pressure on any enemy or use as an escape skill.

- A spell you might use a lot if all cc abilities are on cd - Stun + Dmg if broken

Cleanse enemy's defensive/shield buff or a harmful spell, it's a must have for pvp since you can combo silence after perforation

+
- Long sleep combo great for using vs healers or avoiding counter spell attacks







vs zergs and big group PvP
Very important you remember its an assassin mage build so you have to keep
+
stealth resetting just to confuse, avoid, surprise attack your target and keep from being stun locked by melee. In group fights your main target is to stealth nuke squishy classes, switching, cc'ing and attacking support and healers. So that you and your party can demolish the zerg / group extremely easy.



>
>
>
>
>
>
+
( +
>
if you have time to cast both)

Above rotation is more or less a guaranteed kill in group pvp with the below build vs zergs (Less single target cc and slows for increase in crit, mana, spell power and suppression compared to main build)




Build for using vs zergs






Build for PvE


So your level 50 and your wondering why you need all that extra CC from conjury/witchcraft in your build for PvE? No need to worry or change to a different tree and have to re-level it. You can use the below build for PvE Dungeons and Raiding and still be competitive on the dps. With
and
you can go full out on dps, have less threat and still regen mana. With
and all the passives from Magic (aka Sorcery on alpha) you will be crit'ing harder, maintaining good amounts of mana while having amazing quick movement still to engage mobs. (therefore more uptime and damage done)




Build for PvE




Video of Build in Action







*Note* - The guide is a work in progress, Recommended Stats/Gear, Combo Tricks and everything

to do with Daggerspell aka Hermit all coming soon (8 months wealth of knowledge playing Hermit ;)



Add me 'Cupcakey' or 'Cupcake' on NA/EU Alpha Server and i'll be happy to help since i'm online 24/7





Don't forget to 'Thumbs up' or 'comment' if you like the guide and build, It's definitely one of my favourites


MangaTodd, lethalx, Menoitios