There's a host of minor tweaks you can do to this build to either ditch the bots or move away from using flak as one of the main hitters but I felt the bots had too much functionality for one slot to pass up, including the 10m area 27% health heal when they die stacked with the 10% deflect heal, shield regen and taunt mitigation. The whole idea of the build is to support your team by debuffing clumps of enemies whilst giving them a few minor support bonuses. I'm still extremely split on 'Shatter Impairment', it seems like an ideal rank 4 addition but its probably more suited to one of the alternate builds.Time will tell... GIVE BETA KEY! :O
- armor %, - physical resistance %, - tech resistance %, Snare, Blunder, Taunt.
There's a host of minor tweaks you can do to this build to either ditch the bots or move away from using flak as one of the main hitters but I felt the bots had too much functionality for one slot to pass up, including the 10m area 27% health heal when they die stacked with the 10% deflect heal, shield regen and taunt mitigation. The whole idea of the build is to support your team by debuffing clumps of enemies whilst giving them a few minor support bonuses. I'm still extremely split on 'Shatter Impairment', it seems like an ideal rank 4 addition but its probably more suited to one of the alternate builds.Time will tell... GIVE BETA KEY! :O