Darkrunner (No Updates) auramancy
battlerage
dps
pve
pvp
shadowplay
Guide by
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Right Before Fight
During Fight >>>>>>>>
Auto attack,leap,stun break,etc when you feel necessary.
The leap snares them which combo'd with the autoattack knocks them down shadowstep to get behind them and phantom blow for big damage then the backflip into plunge allows you to get the instant cast earthquake and still stay on top of the person allowing you to whirlwind to knock them down and hit them with the perforation to finish them if they arent dead yet use theft to sleep them for your phantom blow to come off cooldown and backstab them again.
Currently I use a two-handed axe with leather armor which is giving me great success and a higher crit chance of the leather armor and the axe for the bleed proc to increase the damage of phantom blow. I plan on changing to the corrupt paladin set eventually to increase my armor making me stronger against melee/ranged. I changed my build to make it easier to use aka more passives because all the abilities were getting annoying. I do mainly use this build in a 3 man group with a healer/disabler and a daggerspell.
During Fight >>>>>>>>
Auto attack,leap,stun break,etc when you feel necessary.
The leap snares them which combo'd with the autoattack knocks them down shadowstep to get behind them and phantom blow for big damage then the backflip into plunge allows you to get the instant cast earthquake and still stay on top of the person allowing you to whirlwind to knock them down and hit them with the perforation to finish them if they arent dead yet use theft to sleep them for your phantom blow to come off cooldown and backstab them again.
Currently I use a two-handed axe with leather armor which is giving me great success and a higher crit chance of the leather armor and the axe for the bleed proc to increase the damage of phantom blow. I plan on changing to the corrupt paladin set eventually to increase my armor making me stronger against melee/ranged. I changed my build to make it easier to use aka more passives because all the abilities were getting annoying. I do mainly use this build in a 3 man group with a healer/disabler and a daggerspell.
http://arche-base.com/builds/view/29413-Darkrunner_PvP#1.8.4/TAb7ZmasxUl1
Seems like you changed a few things in the build while not changing the combos. Dropback > Overwhelm no longer makes sense, since you don't have Sunder Earth meaning Drop Back should prolly be saved for mobility instead of being part of a combo) and Whirlwind Slash, Frenzy and Liberation no longer seem to be part of your build as well.
While I do understand getting rid of Sunder Earth and Whirlwind Slash I'm not so sure about the buffs. What was your reasoning for picking Lasso over Frenzy and Health Lift over Liberation? Seems like those two changes would weaken you against most casters (Frenzy) and pretty much everyone with Witchcraft, Archery or Shadowplay including those annoying Daggerspells and Primevals running around everywhere. Sure, both buffs are situational but in the right situation they might actually win the fight for you or at least keep you from getting destroyed in a single combo.
Nice build but :
"Break chains" is a must have since 1.2 and you better put your earthquake/whirlwind combo when you tripped the man ( you can Backflip and instant Earthquake ) . If the man get an anti-cc ( Shrug-it off ) he'll use it on your "Plunge" and you'll have some problems to trade with him after this , you better do him max dommag you can , so even if he uses Shrug it off you'll have to kit/tempo him and trade after Shrug it off wasted.
You plan to go on Corrupt paladin , can you say me where can we drop this set? thanks.
Very nice :)