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Intro
You are a magic fortress, the wall that separates your allies from the danger. But you are not just a mere wall. You can become a moving, magical fortress, to push your enemies to the highest torment. Your main role is to take on everything in place of your allies. Make them survive to take the crushing victory. But remember: no one, other than you, is immortal. When you'll become last standing out of your mates it will start... An Armagedon in the puriest form. Tank all of the enemies with your shield, and crush them with your magic. This is who you are. The Wrecker-Unstoppable War Machine.
Weaknesses
Just kidding, there is not a single weakness
Strengths
Well... What can I say...
You can tank everything.
You can deal some nasty damage.
You can heal yourself.
Is there something more you need?
Equipment
"Stay durable, fight wisely, become strong."-This is your motto. It says you to get mostly stamina, then intelligence and strength. Why?
[list]
Stamina: Increases max health + 12 per point, and parry.
Intelligence: Increases magic attack +0.2 per point, max mana, magic accuracy, magic/ranged evasion, and magic/ranged critical rates.
Strength: Increases melee attack +0.2 per point, parry rate, melee accuracy, and melee/ranged block rate.
[/list]
Now some tanky sheit.
Look at it.
This is how your enemies should be seeing you.
Castle.
Exerting respect, moving fortress
Now take a look on this beauty.
Isn't she gorgeus?
From now on she is your only lover. She's inseparable part of you. Don't even think about left her at home.
Shield is inseparable part of every tank. It grants you really nice tanky stats. Furthermore it gives you some nice buff. Extra hp is a nice option, isn't it? Well. Shield guarantees you 350hp and mana more and 200 defensive points for both: physical and magical attacks.
Well... Weapon... Yeah...
So... Find yourself some nice scepter. It grants you over the 100 magical damage points. It's pretty nice. The better scepter you have, the better damage you have.
Walking the trail: The better scepter, the more punishment your Armagedon deals.
You are a magic fortress, the wall that separates your allies from the danger. But you are not just a mere wall. You can become a moving, magical fortress, to push your enemies to the highest torment. Your main role is to take on everything in place of your allies. Make them survive to take the crushing victory. But remember: no one, other than you, is immortal. When you'll become last standing out of your mates it will start... An Armagedon in the puriest form. Tank all of the enemies with your shield, and crush them with your magic. This is who you are. The Wrecker-Unstoppable War Machine.
Weaknesses
Just kidding, there is not a single weakness
Strengths
Well... What can I say...
You can tank everything.
You can deal some nasty damage.
You can heal yourself.
Is there something more you need?
Equipment
"Stay durable, fight wisely, become strong."-This is your motto. It says you to get mostly stamina, then intelligence and strength. Why?
[list]
Stamina: Increases max health + 12 per point, and parry.
Intelligence: Increases magic attack +0.2 per point, max mana, magic accuracy, magic/ranged evasion, and magic/ranged critical rates.
Strength: Increases melee attack +0.2 per point, parry rate, melee accuracy, and melee/ranged block rate.
[/list]
Now some tanky sheit.
Look at it.
This is how your enemies should be seeing you.
Castle.
Exerting respect, moving fortress
Now take a look on this beauty.
Isn't she gorgeus?
From now on she is your only lover. She's inseparable part of you. Don't even think about left her at home.
Shield is inseparable part of every tank. It grants you really nice tanky stats. Furthermore it gives you some nice buff. Extra hp is a nice option, isn't it? Well. Shield guarantees you 350hp and mana more and 200 defensive points for both: physical and magical attacks.
Well... Weapon... Yeah...
So... Find yourself some nice scepter. It grants you over the 100 magical damage points. It's pretty nice. The better scepter you have, the better damage you have.
Walking the trail: The better scepter, the more punishment your Armagedon deals.
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