Zhangbob Darkrunner variant auramancy
battlerage
dps
pve
pvp
shadowplay
Guide by
Loading
I'll slowly be updating this with a guide when I get the time.
I am not going to lie this build is pretty much the standard Darkrunner build now. It started out a lot more different, but seeing how much this class relies on movement and burst to survive I couldn't justify my other build over this.
If your having a hard time with people restealthing up or like to get the stealth advantage on people mid duel, you may think about subbing out absorb damage or thwart for Toxic shot to put a poison dot on your opponent preventing them from stealthiness while you disappear into the shadows leaving them bare out in the open.
Q: So why did I take Reckless Charge over Puncture in the battlerage passive tree?
A: Well I have played many mmos growing up and many with this same style of mechanics of combat. I can tell you without a I consider Reckless Charge one of the most important abilities. The amount of increased movement speed you get from this passive and how often will let you stick on targets so much easier and the most important part, it will let you kite other melee opponents controlling when you will take damage mitigating a lot of unnecessary hits you would of taken being able to dance on the edge of their range between cooldowns or animations.
Q: Why no Sunder Earth?
A: Quite frankly leveling up its fine but at lvl 50 combat vs the current meta of insane mobility and damage sunder earth is too unreliable. its casting time of 1 second is rough considering thin the line of its casting is and the melee range, giving your opponent time to GTFO.
Q: Why take and ?
Well is used to proc Puncture Passive in the Battlerage tree which is key for your burst in this build. you will use as your main ability in 1v1s. Do to a lack of on demand combos for hard cc in this build can make up for it turning your charge (which will constantly be up thanks to into Trips and Triple Slash (TS) can be used with to cancel its very long animation once to take adanvtage of the trip. Also for how mobile this class is when fighting more than 1 target becomes more useful than Rapid Strike (RS) where you can start CCing more people on demand while you jump between people.
Only real change I could see in this build is if you don't like and you think its too risky of an ability you can replace it with Piercing in the Shadowplay tree (which is insanely good in this build and can be proced by ).
If you want to use this build for pure 1v1 burst and don't think you will need more than 2 trips in 20 seconds then take out and replace it with Shadowplay Passive: Pierce. Using RS will proc Piercing allowing you to keep it and Puncture up for a majority of your combat for more reliable crits for your burst.
I am not going to lie this build is pretty much the standard Darkrunner build now. It started out a lot more different, but seeing how much this class relies on movement and burst to survive I couldn't justify my other build over this.
If your having a hard time with people restealthing up or like to get the stealth advantage on people mid duel, you may think about subbing out absorb damage or thwart for Toxic shot to put a poison dot on your opponent preventing them from stealthiness while you disappear into the shadows leaving them bare out in the open.
Q: So why did I take Reckless Charge over Puncture in the battlerage passive tree?
A: Well I have played many mmos growing up and many with this same style of mechanics of combat. I can tell you without a I consider Reckless Charge one of the most important abilities. The amount of increased movement speed you get from this passive and how often will let you stick on targets so much easier and the most important part, it will let you kite other melee opponents controlling when you will take damage mitigating a lot of unnecessary hits you would of taken being able to dance on the edge of their range between cooldowns or animations.
Q: Why no Sunder Earth?
A: Quite frankly leveling up its fine but at lvl 50 combat vs the current meta of insane mobility and damage sunder earth is too unreliable. its casting time of 1 second is rough considering thin the line of its casting is and the melee range, giving your opponent time to GTFO.
Q: Why take and ?
Well is used to proc Puncture Passive in the Battlerage tree which is key for your burst in this build. you will use as your main ability in 1v1s. Do to a lack of on demand combos for hard cc in this build can make up for it turning your charge (which will constantly be up thanks to into Trips and Triple Slash (TS) can be used with to cancel its very long animation once to take adanvtage of the trip. Also for how mobile this class is when fighting more than 1 target becomes more useful than Rapid Strike (RS) where you can start CCing more people on demand while you jump between people.
Only real change I could see in this build is if you don't like and you think its too risky of an ability you can replace it with Piercing in the Shadowplay tree (which is insanely good in this build and can be proced by ).
If you want to use this build for pure 1v1 burst and don't think you will need more than 2 trips in 20 seconds then take out and replace it with Shadowplay Passive: Pierce. Using RS will proc Piercing allowing you to keep it and Puncture up for a majority of your combat for more reliable crits for your burst.
You attempted to create a level 55 build while staying at level 50, so you either make all 5 points spent or take out the level 55 skill.Other than that, you should possibly make sure you get the last 2 passives in vitalism and get the Bloody Chanty skill in Songcraft.