♠ †Outrider† ♠ Ultimate DEATHS PER SECONDS~ archery battlerage dps pve pvp shadowplay
Guide by AlexTheArcanist Last update at Sep 27th 2014, 06:10


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Reasoning:
- tbh Triple slash and rapid strike are basically auto attacks, it's really down to preference.

- Overwhelm is a must on nearly any melee class using shadowplay.

- There's so much possibility with drop back, you can easily use
then
and follow up with
and
then
if you're fast enough use
then continue to
, also if you're kiting, you can use it to even out the hp with "ranged attack".

- This is entirely preference as well, you could easily get rid of this for
for more kiting ability but I'd prefer
over
because of the bloodthirst accumulation, then again if you have rapid strike you don't actually need it, but great for keeping yourself topped off.

and
- Pretty obvious choices, you combo
with
or even
if you didn't want
.

- another obvious choice as a melee,
does an absurd amount of damage with bloodthirst stacks or even from a back stab.

,
and
- Stealth is a must with shadowplay, Freerunner helps with kiting and as melee to gap close, shadow step can also help you set up your
and
.

- It's a snare also a short cd gap closer, also with
you have more mobility

- This combos with
to make a trip, which is amazing for
because it does 20% more damage when enemies are tripped

- combos with
to make it do more damage which is always lovely :D

- although the cc removal is nice, what it's really used for is the 50% less damage taken which could easily make or break a fight

- out of the buffs of
and
I'd prefer
, because
stuns you and diminishes your physical defense

- this ability is has the largest range for a gap closer, there would be no reason to not get this ability

- most of these are kind of self explanatory because their passives, then again if you're doing 2h you wouldn't need
and you'd have to find a filler.