Solid build. Refreshing take on Punisher and something outside of the boring Deadly Barrage build.
A picnic in the park turned to tragedy when Frank Castle's family was shot by mobsters. The only survivor of the brutal execution, Castle decided to avenge his family by taking the law into his own hands.Marvel Source
Castle's extensive military training and total lack of remorse make him an extremely efficient vigilante. Armed with military-grade weaponry, Castle is prepared to continue his bloody work until every criminal alive has been punished.
Solid build. Refreshing take on Punisher and something outside of the boring Deadly Barrage build.
Maybe that's because this is not a DB build. "Doing it wrong" would be playing the Punisher and not utilizing DB at all. 20/20 DB/AP Shot is a given. I use rifle shot during boss battles, say Doom where i constantly need to be on the move. The Punisher sucks at moving around and I want a larger skill set than a DB build can offer me. The extra points that are "wasted" give me a 90% damage increase off of synergies to my rifle shot. Paired with attack speed and crit chance it's a fairly dirty combination popping off 5-6 shots a second. I get more straight damage from that than the little I get from having 20(10 more) points in killer instinct. As far as Pain tolerance goes, the skill is a joke with 20 points due to Defense being the same. Its about the individual defense you have Physical/mental/etc. either way its only .2 def per point and you can only block a max of 50% dmg. Bottom line is the Punisher in the wrong spot in any end game is gonna be close to or a 1 shot death.
You're doing it wrong for a Deadly Barrage build. No point in wasting 40 points in basic attacks when you could max one and take a few levels in Lock and Load. Also more points in your passive defense and damage is a must.
The changes from the 7/2/13 patch nearly doubled the def gains from Pain Tolerance, but I didn't make any changes there. It's still a one shot kill or close if you find yourself in the wrong spot in combat, even maxed at 20. I still find the individual defenses to be more useful than stacking overall defense. I structured this build more towards defense reduction and Dot damage, and has been working very well so far. I'm able to solo bosses that I couldn't before the patch. The only time i really find myself without spirit is in a limbo when i'm hammering on DB. I just make sure to fire short bursts and rotate back to the gauge.
Stack attack speed and critical chance. Anything with + attack speed % to firepower abilities stacks nicely with basic "all" attack speed boosts. Go for the +1 fighting skill core(Punisher uses adamantium, not the X Gene) to max out fighting for an additional 5% attack speed to basic abilities with extra bonuses to spirit usage. This works the way it was intended now that the skills have been properly set up as fighting abilities in the skill tree. Also look for - % cost to spirit power use on gear for firepower abilities.
-Deadly Barrage-advancing groups
-Flechette Blast-Boss/Group Dot damage or mobs that close the gap
-Rifle Shot- bosses that move around a lot, or i need a bit more distance than Flechette Blast can give me(Magneto anyone?)
Rifle shot and Shotgun/Flechette Blast have a mild interrupt built in, with a lot of attack speed most mobs get to a point where they just stand there trying to get close and take it in the face. DB doesn't seem to have that effect as much, which is why i go to the gauge when they get close.
-Chemical Mine. Hit and run Dot damage and slow. Bosses or groups. < a lot of damage for 1 point spent.
-Armor Piercing Shot for the big physical defense reduction(around 250ish?). This ability does 1000+ dmg for every second charged, and can be charged to close to 4 seconds. Better used on anything standing still.
*Flechette Blast has also received a boost. It now does more damage than shotgun blast like it should being a level 30 ability. The range has also been increased to match, and a nice defense reduction has been added, which always makes me feel warm and fuzzy inside
The ability really shines now, but you have to be much much closer to bosses. The bleed doesn't do much on "quick kill" enemies, but is useful in the longer fights. Throw a chemical mine, hit with AP Shot, fire a couple blasts and wash, rinse, repeat. The defense reduction allows your team to chew through tough mobs/bosses. Being close you are always a breath away from that one shot and setting up this way would be more personal preference than anything. If you play wise and don't find yourself in a position where your screen looks like a rainbow just blew it's brains out, and your digging for a boss in the bottom of a large bowl of skittles this is a nice ability.
Overall the Punsiher is VERY squishy. stay way back and let the rifle do the talking. The deadliest weapon in the world is a Marine and his rifle, have fun and enjoy. SEMPER FI !!!