Punisher BFG dps punisher pvp
Guide by therealfinny Last update at Jul 24th 2013, 09:18

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Battle Van 1
1  60
****The explosives tree no longer requires prerequisite skills, and hopefully that'll be fixed here soon. The 1 point in Punish the Guilty should be in Chemical Mine.****

The changes from the 7/2/13 patch nearly doubled the def gains from Pain Tolerance, but I didn't make any changes there. It's still a one shot kill or close if you find yourself in the wrong spot in combat, even maxed at 20. I still find the individual defenses to be more useful than stacking overall defense. I structured this build more towards defense reduction and Dot damage, and has been working very well so far. I'm able to solo bosses that I couldn't before the patch. The only time i really find myself without spirit is in a limbo when i'm hammering on DB. I just make sure to fire short bursts and rotate back to the gauge.

Stack attack speed and critical chance. Anything with + attack speed % to firepower abilities stacks nicely with basic "all" attack speed boosts. Go for the +1 fighting skill core(Punisher uses adamantium, not the X Gene) to max out fighting for an additional 5% attack speed to basic abilities with extra bonuses to spirit usage. This works the way it was intended now that the skills have been properly set up as fighting abilities in the skill tree. Also look for - % cost to spirit power use on gear for firepower abilities. 

-Deadly Barrage-advancing groups
-Flechette Blast-Boss/Group Dot damage or mobs that close the gap
-Rifle Shot- bosses that move around a lot, or i need a bit more distance than Flechette Blast can give me(Magneto anyone?)
Rifle shot and Shotgun/Flechette Blast have a mild interrupt built in, with a lot of attack speed most mobs get to a point where they just stand there trying to get close and take it in the face. DB doesn't seem to have that effect as much, which is why i go to the gauge when they get close.
-Chemical Mine. Hit and run Dot damage and slow. Bosses or groups. < a lot of damage for 1 point spent.
-Armor Piercing Shot for the big physical defense reduction(around 250ish?). This ability does 1000+ dmg for every second charged, and can be charged to close to 4 seconds. Better used on anything standing still.

*Flechette Blast has also received a boost. It now does more damage than shotgun blast like it should being a level 30 ability. The range has also been increased to match, and a nice defense reduction has been added, which always makes me feel warm and fuzzy inside
The ability really shines now, but you have to be much much closer to bosses. The bleed doesn't do much on "quick kill" enemies, but is useful in the longer fights. Throw a chemical mine, hit with AP Shot, fire a couple blasts and wash, rinse, repeat. The defense reduction allows your team to chew through tough mobs/bosses. Being close you are always a breath away from that one shot and setting up this way would be more personal preference than anything. If you play wise and don't find yourself in a position where your screen looks like a rainbow just blew it's brains out, and your digging for a boss in the bottom of a large bowl of skittles this is a nice ability.

Overall the Punsiher is VERY squishy. stay way back and let the rifle do the talking. The deadliest weapon in the world is a Marine and his rifle, have fun and enjoy. SEMPER FI !!!