God of Thunder Build dps pvp thor
Guide by DuNAstES Last update at Oct 12th 2013, 08:33

Points Available: 0
God Blast 1
1  60
Updated for patch 1.31

INTRODUCTION
The purpose of this build is for you to feel like the Thunder god himself, with tons of thunder and lightning, and be able to melee at the same time too. This build enables you to seamlessly switch between his ranged and melee attacks based on the powers, artifacts and core chosen.

On a side note, in tribute to the upcoming Thor movie coming out at the end of this month (October), I'm revamping this guide to make it more detailed for all you Thor fans out there. :D


POWERS
I will be listing down alternatives as well for those who do not want too much thunder and lightning or got bored of it after all this time.

Master of Mjolnir

Immortal Combat: This is the only power which you need to max out under this tree. This passive is meant to increase your survivability when you switch from ranged to melee with the Idol of Khonshu complementing it.


God of Thunder

Storm Strike: This will be your main basic attack which you will use most often in melee. This was chosen because of its chain lightning effect which will help you clear packs of trash mobs really quickly and on bosses with affixes that allow them to summon ridiculous amounts of adds to aid them.

Alternative 1: Thundering Strike. Other than the theoretically slightly higher amount of damage done written on the tooltip and the debuff it places on mobs, I really don't find much use for it except on blue, yellow mobs or bosses. With the amount of chaos on the battlefield these days, it would be much better to spam more AoE powers rather than single target.

Alternative 2: Hammer Strike. This can be used for those who prefer a pure physical damage approach without having an energy damage element in their attacks.

Bring the Thunder: The bread and butter spamming power for Thor. Ever since Gaz increased the attack speed for this all time favourite power for many of you, it has become the most used spirit based power. Good for clearing packs of trash mobs and adding that dot on bosses while you are meleeing with Storm Strike. The medal chosen helps to lengthen the duration of this power as well.

Alternative: Mighty Shockwave. This power can be found on the Master of Mjolnir tree. I would call it the physical damage counterpart to Bring the Thunder which does energy damage. Good alternative for those who prefer a more physical damage approach and/or already bored of spamming Bring the Thunder all the time.

God Blast: Ah yes, the fabled God Blast. After the buff from Gaz, this has become your most powerful AoE power in your arsenal. Kills or finishes off mobs which would have either killed you or taken you ages to kill.

Alternative: Almighty Mjolnir. May not be as damaging as God Blast but its still an alternative nonetheless.


Son of Asgard

Asgardian Stamina: Its the power which you need to max out regardless of whether you are going ranged or melee as it helps to improve your overall survivability.

Mjolnir's Flight: One point wonder for obvious reasons. Good power to use to get around.

Godly Valor: Its the power to use to restore spirit back to you after spamming Bring the Thunder or any other spirit based powers. The thing which I like about this power which is also different from other restoring spirit powers is that it gives you a free emergency dps when you run out of spirit. (See note below).

Asgardian Frenzy: The power to use to give you an added burst of boost when you need it most in melee. It has a nice lifesteal on hit as well. The only drawback I see in this power is that it benefits physical damage only when it comes to the damage boost and lifesteal as such, I wouldn't be placing all 20 points into this power for this build. (See note below).

*NOTE: The number of points placed into Godly Valor and Asgardian Frenzy are not cast in stone. It's really up to you to find a good balance between them. And to help you do that, use this factor as consideration - which would you do more? range or melee? If you are going to spam Bring the Thunder or any other spirit based powers more, then place more points into Godly Valor, if not, go Asgardian Frenzy if you decide to melee more, or use more physical damage powers. This should help you decide how to balance it.


GEARS

Relic: Relic of Asgard. This helps you to boost your melee damage.

Alternative: Relic of Lemuria if you find yourself dying too much. Or Relic of Atlantis for more crit damage.

Artifacts:
Atlantean Jewel - This artifact has been buffed in-game but not on this site, so do not look at the numbers and features here. This was chosen to make Thor feel more tanky and also lets you deal increased damage to those attacking you while helping you solve your spirit regen issues by gaining spirit when you take damage. Despite the minor reduction in spirit pool penalty imposed by the artifact, you will find that you will get your spirit back up really quickly due to the number of mobs hitting you at one time.

Alternative: Moonstone Shard - For those who do not like the spirit reduction penalty and/or prefer spirit regen instead. Mark of Odinborn - For those who are not able to get their hands on the first 2 artifacts mentioned.

Idol of Khonshu - Enables you to seamlessly switch between ranged and melee attacks.

Medal: Doctor Doom Medal. Main purpose of this medal is to extend the duration of your powers, mainly Bring the Thunder.

Costume Affixes & Core: Affixes - Offensive Affixes (Crit Rating or Crit Damage is up to you) . Core - Rarity or Special Find is up to you. +1 Fighting and +1 Energy to boost both your energy based attacks and fighting powers.


CONCLUSION
Well...that's the end of this guide for now. Will be updating it if there are any changes or new patches to come. In the mean time, enjoy this build and/or the alternative variations which suits you. Hope you like it!


Click here to see my Master of Mjolnir Build for those who wants a change from all that thunder and lightning.


LIST OF CHANGES

Edited 1: Total revamp of this guide with some adjustments to the points in power.

Update 1: Replaced Mark of Odinborn with Atlantean Jewel and added alternatives.