During a visit to the Persian Gulf to show off the latest Stark Industries weaponry, Tony Stark was captured by the enemy and forced to build a new super weapon. Instead (with the assistance of renowned physicist and fellow prisoner Ho Yinsen) Stark crafted the first version of his now-famous powered battle armor. He soon escaped captivity, though Yinsen gave his life to buy Stark the few extra moments he needed to activate his armor.Marvel Source
Since that day, Stark has lived two lives: one as the playboy industrialist in charge of Stark Industries, and the other as the high-flying golden Avenger known as Iron Man!
INTRODUCTION
This guide is updated for patch 1.41 of everybody's favourite Armoured Avenger, Iron Man! But sadly this website hasn't updated it for this patch yet and are still a few patches behind. The build hasn't changed but Gazillion did some minor changes which were not announced at all which I will write about below.
I will also include other alternative variations to this build and provide links to my other builds at the bottom of this guide as well.
POWERS
Changes to the powers which have yet to be reflected on this website.
- Gazillion removed the requirement of having the need to get Shield Overload first before having access to Adaptive Defenses by shifting it up to make Force Shield a requirement to get before having access to Shield Overload.
- Shield is no longer required to be up for Health and Spirit to regenerate in Adaptive Defenses.
- Gazillion has corrected the spelling for The One-Off.
- The base cooldown of The One-Off is 30 secs and not 1 minute, and it decreases as you place points into the power.
- Ranged and Area tag has been added to The One-Off.
Energy Beams
Repulsor Ray: This is meant to be a filler in the event that you run out of spirit which I do not forsee that happening to you unless you are trigger happy and love spamming powers. 10 points are placed in here so that you will be able to do sufficient damage while waiting for your spirit to regen back.
Alternative: Disruptor Beam is a good alternative as well. Personally for this build, it doesn't matter which basic you go for.
The One-Off: One of the best powers that Iron Man has in his arsenal, whether AoE or not. With this new patch, the cooldown decreases as you place more points into it, though I personally feel that the scaling could be even better to reduce the cooldown even further. It is definitely still a must have power despite the cooldown.
*NOTE 1: Do note that The One-Off benefits from the increase in radius benefit found on the Doc Octopus Medal and Power Prism Shard Artifact due to the Area tagging (if you guys so decide to use those).
Pulse Bolt: A really powerful and viable AoE power especially after the enhancement in this new patch. Because now it does not explode upon impact on the first enemy but continues pulsing, stunning and killing enemies till the end of its course. Any lesser enemy that gets hit by it just gets decimated while the blue and yellow ones and bosses get stunned by it and you can keep spamming it or use some other powers to finish them off. This power can be used for single targets as well.
Arc Reactor Enhancement: This power is a given if you utilise any Energy Beam powers as it enhances the damage of all your beams and gives you more spirit. As an added bonus, it also lets you tracks your enemies on the minimap. I have reduced this to 12 points so that it balances out with Missile Control System due to the hybrid nature of this build.
Defense Systems
Force Shield: That's a given that you need to max it. Apparently with this new patch you are more durable now for some reason.
Shield Overload: Its a given that you need to have if you want to go for Adaptive Defenses. Good for restoring a portion of your spirit and a good CC breaker too. A one point wonder to me though due to scaling.
Adaptive Defenses: The number of points in here really depends on your preference. Personally, I found 10 points to be just nice to keep me alive and having my Shield regen up real quick together with my health and spirit.
Tech Gadgets
Micro Missiles: This power was chosen out of the three missile powers is because even though this is tagged as an Area Power, it is the best single target focused missile power out of the three which also gives you great mobility while fighting movement intensive bosses.
Missile Control System: This power is the counterpart of the Arc Reactor Enhancement for Energy Beam powers. Like how the Arc Reactor Enhancement increases Beam damage, Missile Control System increases the crit rating of all your missile powers (and also fires out additional automated missiles while you are firing your other powers), thereby translating to an increase in Missile damage. 12 points are placed in here to balance it off with Arc Reactor Enhancement.
System Reboot: A one point wonder.
Jet-Boot Flight: Another one point wonder.
Deployable Medic: Yet again another one point wonder.
GEARS
Relic:
Relic of Xandar. Quite straight-forward. This relic increases the base damage done for all your range powers.
Alternative: Relic of Lemuria if you find yourself dying too much. Or Relic of Atlantis for an increase in crit damage.
Artifacts:
Edge of Infinity - This goes without saying.
Xerogen Crystal - due to the recent enhancement of this artifact, it is now really powerful and viable to use. The stats that will help you here are the increased in attack speed, damage rating, brutal strike rating and damage done. This is used here so that it will also benefit your non-Area Powers.
Alternative 1: Power Prism in place of Xerogen Crystal for more focus on Area Powers.
Alternative 2: Hand of Doom. It is a very good alternative to replace either of the Artifacts mentioned. As it is not found on this website yet, I will talk about it later.
Medal:
Bullseye. Increases crit rating and damage overall.
Alternative: Doctor Octopus in place of Bullseye. Same reason for having Power Prism as an alternative.
Costume Affixes & Core:
Affixes: Offensive affixes are used with this build for all 4 grades.
Offensive Affixes - Crit Rating
Core - Rarity or Special Find is up to you. +1 Energy to benefit Pulse Bolt and The One-Off which deal energy damage and +1 Strength to benefit Micro Missiles and Missile Control System which deal physical damage.
CONCLUSION
Well...that's the end of this guide for now. Will be updating it if there are any changes or new patches to come. In the mean time, enjoy this build and/or the alternative variations which suits you. Hope you like it!
LINKS TO MY OTHER BUILDS
Click here to see my Beam Devastation Edition for those who prefer Energy Beams over Missiles.
Click here to see my Missile Bombardment Edition for those who prefer Missiles over Beams.
LIST OF CHANGES