In the early days of World War II, a covert military experiment turned Steve Rogers into America's first super-soldier: Captain America.Marvel Source
During the war, Cap served as a symbol of freedom and America's most effective special operative. In the closing days of the war, Captain America disappeared in an explosion over the North Atlantic and was presumed dead.
Decades later, his body was discovered trapped in ice, preserved in a state of suspended animation! Upon his revival, Captain America joined the Avengers and once again took up the heroic battle against evil.
Move Set:
Left Click: Opening Strike
Right Click: Shield Bounce
Q: Quick Block
W: Aggressive Shout
E: Vibranium Bash
R: Heroic Charge
A: Shield Bounce
S: Shield Expertise
Quick Block Quick Block Quick Block
I personally like Aggressive Shout. I tried using Encouraging Shout and even though my attack speed was god I felt like I was lacking damage, not to mention I was gaining more shield points then I could spend.
Bounce and Expertise too stronk
Not sure about Vibranium Bash but its whatever
Everything is subject to change give me feedback I encourage it
I'm posting this build because i would like to get others thoughts on it. So let me know what you think.
Copied from Presise's V 1.2 build Build viable until January re-work
This build is focused on quick and Max Damage. Take into account, Cap has some amazing gear available to him, that adds lots of defense, dodge, and +gear benefits. Its for this reason we should focus on DPS, with minimal defense which will be equaled out in gear. Note: Any deficiencies in defense is negated by two standard powers, Heroic Charge that adds an invulnerability buff and a get out trouble free card, and Defensive Prowess that adds a projectile deflection (gear will add a lot more points to this, further increasing its use).
Living Legend:
Basic Attack: Shield Strike: I went with Shield Strike because it has a higher base damage than Opening Strike and hits multiple enemies. Note it does have a far less chance of generating a shield point, but with a single point in Warriors Heart, plus any +gear you have, it shouldn't be difficult pushing a 50%+ chance of generating a point. Considering we don't use our basic that often, it is more than sufficient. Combined with Encouraging Shout, which greatly increases attack speed, the time to generate a shield point is hardly worth the argument.
Shield Bash: This power is our main shield point generator. It has a 100% chance of a shield point, does considerable damage to all mobs infront of you (patch 1.21) and stuns for a solid duration. Blue and Yellow mobs are easily stunned by this, making you immune to whatever increased damage they do. Its typically a good idea to open with this one on tougher mobs or when being ganged.
Leaping Strike is our main damager. On blues, one of these should be enough to down most. Yellows about 3. Green Bosses are about the same. Red Bosses can take as many as 10 Leaping Strikes. (2 full shield point bars).
Synergy:: Shieldbash/Shield Strike + Leaping Strike = alternate between the two. Not only does it not hurt to intermingle a stun into any fight, but it keeps your shield points up, and with combat veteran will add extra defense.
Super Soldier:
Encouraging Shout: Most Caps use either Encouraging Shout or Aggressive Shout. Both contribute the same into DPS. DPS is measure by both speed and damage. What makes the speed buff in Encouraging shout better is that first the timed buff portion lasts way longer, and you also get your only movement increase buff in addition to a considerable boost to attack speed.
Heroic Charge: This is the alternative to Quick Block. With the recent changes to Quick Block and Defense, Quick Block isn't nearly the must have ability it used to be. Even with Quick Block, you will still be taking a percentage of damage. Heroic Charge on the other hand actually provides some invulnerability at a relatively cheap spirit cost, plus it gets you across the board quickly. On top of this, Quick Charge does some good damage, as well as absorbs all incoming damage for a small bit.
Synergy: Quick Charge + Combat Veteran + Defensive Prowess = High defense. Defensive Prowess, will add extra defense for every shield point you have. If we are alternating Shieldbash and Leaping Strike like we should, having this extra defense should be available most of the time. I admit that the invulnerability has a hitpoint limit before its expends, much like Colossus does, but it also factors in your defense, and Defensive Prowess that will reflect a percentage of incoming projectiles, making the invulnerability last much longer. I rarely have the Invulnerability deplete. In most cases the timer runs out.
Shield Slinger:
Shield Bounce: is my main room cleaner. It can kill most trash in 1 shot and it doesn't even have to be aimed beyond the first mob. This is a great power as while the shield clears the room, you can still wale away on whatever blue or yellow or boss that is still in the room without breaking combat. It must also be noted that Leaping Strike doesn't require a shield, so you will still have this power available to you.
e from these powers and gear, keeps the Invulnerability shield up longer and adds a little more damage mitigation beyond what HerDefensive Prowess: is an easy 1 point that gives 30% projectile reflection that does do considerable damage to mobs. 30% doesn't sound like much but factor in +gear, and that a few of Caps gear does have stats to increase reflection. Having a 50% reflection with only 1 point into this power isn't hard to achieve and provides some substantial defense.
Combat Veteran and Quick Block: As you can see, I broke tradition and limited both these powers. I only put points into them for the passives.
Synergy: +gear will add more than enough extra defense from Combat Veteran and Quick Block to make them beneficial and put their bonuses where we want. Remember we are using Invulnerability Heroic Charge when we need it. The defensoic Charge provides.
Shield Expertise: Do NOT put points into this. You are trying to conserve shield points for Leaping Strike on tough mobs and bosses and keep defense up with Combat Veteran. With a point into this power you will be sacrificing shield points for a cheap stun on trash mobs that usually die anyway on the first hit.
Artifacts: Ka'zar's Pendent: This is arguably our best Artifact due to the bonus to movement powers. Leaping Strike, our most powerful ability is a movement power. This artifacts increases its crit chance substantially. Be sure to complete heroic modes to upgrade this pendent as its only available in a stage 7 quest.
For the rest of your gear, experiment. I tend to focus on crit to maximize Leaping Strike, but to each his own.
(SIDENOTE: the artifacts and Medalion stats on this site our wrong, and also doesn't take into account Heroic and Super Heroic versions of the gear. You can also get extra ability points by completing quests in these modes.)
Alterations from Presise's V 1.2 build & Explanations: Updated Dec 14, 2013
All of Cap's power enhancements are attack speed, defense, haste, and projectile deflection. Presise focused on attack speed for DPS but used Shield Strike vs Opening Strike even though OS hits faster (better attack speed). Clearly Presise chose the harder hitting SS over the faster hitting OS. There is a possibility that the enhanced attack speed of OS equals the overall damage output of SS, but that must be proven or disproved in testing. An important enhancement to the original Precise build is to prioritize Artifacts that increase attack to overcompensate for the lost attack speed from OS. The exaggerated attack speed from Artifacts and possibly gear greatly increases the chance of SS gaining a Shield Point and increases DPS. Extra power earned should be placed in one of the 1 point wonders Warrior's Heart or Defensive Prowess. When using a movement heavy play style using Heroic Charge to maintain invulnerability, Quick Block will rarely be used; therefore, the extra earned points should not be placed in Quick Block unless Heroic Charge will not be the primary skill to boost defense. Since a movement skill provides Cap's best means of defense/invulnerability, a movement play style should be primary and utilize a movement power Medallion. Artifacts should focus on DPS, spirit, and health or health regeneration. When gear supplements spirit well, Artifacts should be re-focused on DPS because spamming Heroic Charge every 5 or more seconds will maintain invulnerability. When invulnerability is maintained, lost health is easily regained through health regen on hit/defeat gear, artifacts, and/or relics. The relic of Lumeria should probably be used on a Hero that needs it more because other options exist for Cap. When Cap has high survival, he can function as a tank. He does not have a taunt skill; therefore, the MODOK medallion and the Einherjar Brooch artifact can provide taunt capabilities.
Medallion:
1. Electra: movement power damage, dodge, speed, dodge damage, health & (spirit regen) (movement play style)
2. Doctor Doom: spirit, health, power duration, damage, (fear)
3. MODOK: attacking target damage, taunt damage, damage, (taunt) (Best for group play as a tank)
- 3rd because taunt inop and Hero is spirit starved, but it provides higher DPS
4. Madame Hydra: damage, invul, (spirit regen)
5. Rhino: move power crit, def, damage vs knockdown, health, knockdown (movement play style)
6. Taskmaster: ? little bit of everything
7. Kurse: melee damage, def, void circle damage
8. Kingpin: melee damage, health, pick-up (health regen)
9. Tombstone: crit, damage, def, health
10. Black Cat: crit, dodge, speed (movement play style)
Artifacts:
1. Amulet of Agamotto (39): attk sp, eng def, men def, dmg negation, +1 to all
2. Advanced Super-Soldier Serum (50): spirit, spirit regen, health regen, health
3. Advanced Metasensory Array (53): attack speed, damage, +1 to all powers
4. Advanced Crystal of Kadavus (54): atk sp, spr
Depending on luck of gear drops/cosmics:
- when no longer spirit starved ASSS should be replaced with an a DPS artifact (Met/Xerogen)
- survival issues should replace ASSS with Oroboros, Cyttorak
- movement heavy playstyle should replace ASSS with Ka-Zar's
(non-movement heavy play styles can also reallocate points from Heroic Charge to QB, DP, WH)
- dodge focused gear should use dodge focused artifacts
(this build does not focus on dodge because Cap has no dodge focused powers)
Best viable Artifact alternatives:
- Ka-Zar's Pendant (21): movement power crit, move speed, movement power regen
- Super=Soldier Serum (25): sp, sp & health regen, health
- Einherjar Brooch (26): damage, taunt, crit (taunt)
- Metasensory Array (37): attack speed, damage, +1 to all powers
- Xerogen Crystal (45): atk sp, mov sp, dmg, dmg on brtl, brtl
- Advanced Netharian Jewel (50): % dmg, fireballs
- Advanced Crimson Crystal of Cyttorak (55): phys attack damage, health, invul, size increase
- Superheroic Ka-Zar's Pendent (57):
Power Placement:
Apparently, other shield attacks cannot be used after using Shield Bounce while the Shield is away; therefore, Shield Bounce cannot be used in a normal attack rotation which uses Quick Block.
Left click: (Basic) Shield Strike
A: (movement) Heroic Charge
S: (ranged AoE) Shield Bounce
D: (AoE) Leaping Strike
F: (def) Quick Block
G: (Aura) Encouraging Shout
H: (heal) Invigorating Shout
Right Click: (cone AoE) Shield Bash