When he was bitten by a radioactive spider, high-school student Peter Parker gained a suite of powers reminiscent of a spider, including agility, wall-crawling, and the ability to sense danger (his trademark "spider-sense"). When Peter learned that his beloved Uncle Ben had been murdered by a thief that Peter himself had selfishly allowed to escape, he realized that with his new powers also came a new obligation of responsibility to use them for good. Since that day, Spider-Man has fought criminals and super-villains while enduring a constant barrage of negative press, a stream of personal losses, and the occasional crisis of confidence. Somehow he manages to maintain a positive attitude, and rarely lacks for a humorous quip when battling bad guys.Marvel Source
Using Maht's, mandarin, and web barrage is probably the best single target DPS possible in the game right now when used with web spray and maxed corrosive web fluid.
Just position yourself hte right distance to benefit from corrosive, and yet hit the boss with all shots from barrage, and watch the faces melt.
Endless mana, and with lemuria, and life steal, you shoudl never have to worry about HP too much either.
This is nearly as unkillable as a web wrecking ball/electra build. But its range, and does like twice the single target damage, at the expense of aoe damage. (there is still enough I find to make i viable)
I chose spidey pummel, but honestly, this build can go without a basic with 1 or even 2 mahts (you can use a superheroic and heroic one together for more mana, same damage) If you feel the aoe is lacking a little, you could go into impact webbing for the extra CC and splash damage(if you do this, chose web wrecking ball hybrid option below), but its not really necessary either and spidey pummel (once its fixed) will be great damage, around what web wrecking ball does, but in a smaller radius.
Now, these last 20 points could go different places depending on what you want to do:
-Put them into web wrecking ball if you want a hybrid build. (id suggest this if you decide to go with impact webbing) And you could then swap medals for specific fights. If its an aoe situation or if you need more healing, go electra/wrecking ball, if its a single target fight or one where your life is not in danger, go mandarin/barrage for DPS.
If you want to keep the build as I have it and solely use mandarin medallion/barrage for killing high health targets, and use pummel for cleaning up trash that survives corrosive (rarely happens) then there are 2 passives to consider:
-You can go infuriating humor for more DPS, as most things will be attacking you all the time, its a substantial boost.
-If you would prefer more utility, going superior agility would be a good option too. Not great, but extra tenacity, move speed, attack haste, and later the thorns effect on spider sense will be moved to this passive, are all around pretty good increases that will make gameplay that much easier.
If you really want to go all range, you could go with stick around for your aoe, but meh. The best part of that skill is the CC, which is pretty useless on most of the things dangerous enough that you'd want to CC.