Professor Charles Xavier rescued young Scott Summers from a life as a homeless young orphan, recruiting him to be the first member of his new team: the X-Men. Xavier trained Summers to use his mutant optic blast, as well as to lead the other X-Men in the field.Marvel Source
Scott has endured great hardships during his years with the X-Men, from an ongoing rivalry with the savage Wolverine to the seeming death of his girlfriend Jean Grey. Through it all, however, he has endured as a shining example of heroism and leadership among mutantkind.
How To Hit Stuff Fast: A Tutorial
Hah! Not really. This is more an explanation of why this build works really well and why you should use it. To start off, let's look at the optics tree. Since synergies were taken out, this has opened up a great deal of options for us Cyke lovers. It used to be that if you were using a basic skill, you need to to invest an additional 60 points to get the full potential out of a skill. That's crap. This way is much, much better. We can use one of Cyke's best ranged skills without investing heavily. And yes, that skill is Ricochet Blast.
Ricochet Blast is more efficient for dealing with small packs than optic devastation is. And by that I mean groups of 5 or smaller. Also, it doesn't have the charge up time that devastation has, leaving you less vulnerable. I find also that it's great for tightly grouped boss packs. If you think about it, a max ranked ricochet blast won't stop until it hits 7 times. If you're shooting one every half second or so, the first one fired is still bouncing around. So, even with repositioning, you're still doing damage. I might be in love with Ricochet Blast because it is so good.
Obviously, for those huge packs in MM, you're going to want optic devastation. It's become so much a bread and butter tool for most cyclopses, it's hard to leave it out of any build. Leaving it out is like saying that you hate skills that make you close to a god.
Optic Barrage I chose because right now I have a sneaking suspicion that it does way more damage that Channeled Blast. It might be the hit rate messing with me, but working it out in simple math it looks like it's greatly outclassing it in terms of DPS. Just taking into account that you have 6 chances a second to crit as opposed to 2 is enough to make you pause. If you can get up to roughly 30% crit, you can see where Optic Barrage is gonna start kicking ass. Not to mention if you've got % on hit cosmics, more hits equal more chances to proc, which is roughly the idea with Optic Barrage and Ricochet Blast.
As for everything else, you have the one point mobility wonders in Combat Roll and Rallying Command. I like to max out anything that gives passive dodge, maybe just as a carry-over habit from the previous defense system. But, with Uncanny Focus dodge = spirit, and a lot of it. Not getting hit and getting resource regeneration is a no-brainer. With just the passives and a few dodge pieces in gear, I'm able to get up to 51% dodge, which if I'm not mistaken, is right where diminishing returns start kicking in. Not too shabby.
For artifacts, the Kree Hyper Optics should be your first go to item. Seeing things not on the screen is a huge advantage when using Optic Devastation. For your second, I'd actually prefer a Fearsome Fist of Farallah, since with all the dodge you're passively getting from this build, you're guaranteed to have a lot of uptime for the buff. However I am artifact poor, so I put in my metasensory array, which isn't a bad choice. The new +1 to all skills on there is actually a decent buff, since skill ranks are a greater source of damage than they were before.
As for the relic, I've been kind of experimenting with the flat ranged damage relic. If I were to get an FFoF however, I would probably swap to the +damage on crit. If things change, I'll update (probably)
Thanks for reading. If you have any thoughts/feedback, please let me know!