When he was bitten by a radioactive spider, high-school student Peter Parker gained a suite of powers reminiscent of a spider, including agility, wall-crawling, and the ability to sense danger (his trademark "spider-sense"). When Peter learned that his beloved Uncle Ben had been murdered by a thief that Peter himself had selfishly allowed to escape, he realized that with his new powers also came a new obligation of responsibility to use them for good. Since that day, Spider-Man has fought criminals and super-villains while enduring a constant barrage of negative press, a stream of personal losses, and the occasional crisis of confidence. Somehow he manages to maintain a positive attitude, and rarely lacks for a humorous quip when battling bad guys.Marvel Source
Active Abilities:
LMB: Spider Brawl as the primary melee (which happens to stun), and Spidey Pummel on an alt tray in case Spirit runs out (shouldn't happen often with [item]101[/item] Pym Shrinking Serum & [item]94[/item] Maht's Arrowhead equipped).
RMB: F1 = Stick Around (to stun/immobilize mobs), F2 = Web Barrage (to melt bosses/elites while frequently triggering the [item]94[/item] Maht's Arrowhead artifact's bleed/spirit gain effect), F3 = Web Zipline or Web-Swinging (for mobility)
The rest of the tray should have:
Web Spray - The perfect start to every fight! It puts slow on every enemy inside it significantly, and does solid damage over time in combination with the passive Constrictive Webbing.
Leaping Assault - The follow-up that should finish off most mobs, and knockdown the rest. This can also be used for positioning.
Amazing Smash - Whenever possible, use this right after the previous two to immobilize while getting the melee damage bonus against webbed enemies from the passive Spider to the Fly.
Agile Attack - Use often for (re)positioning, and the bonus speed boosts.
Web Shield - A decent defensive buff in a pinch
Webswing Attack - CC breaker... 'Nuff said
One-Point Wonders:
Spidey Pummel - As mentioned earlier, this is really a backup melee in case Spirit runs out. With the right gear equipped, this can be quite effective with just the single point investment.
Webswing Attack - Also mentioned above. At this point who isn't putting a point into a character's CC breaker?
Superior Agility - Grab the passive bonuses with one point, and let your gear boost it.
Agile Attack - Use often for (re)positioning, and the bonus speed boosts. Plus it does damage!
Infuriating Humor - Optional tool that's good for weakening enemies, and feeding [item]101[/item] Pym Shrinking Serum.
Web-Swinging - Really completes the Spidey package, but totally optional as Web Zipline gets you around the map just fine.
Gear:
Artifacts:
[item]101[/item] Pym Shrinking Serum
[item]94[/item] Maht's Arrowhead
[item]221[/item] Advanced Crimson Crystal of Cyttorak
[item]234[/item] Advanced Metasensory Array
Weapon:
Horizon Labs Web-Shooters with a Physical Damage Rating (Stone Rune) Enchant
Chest:
Iron Spider Breastplate with a Dodge Rating (Serpent Rune) Enchant
Gloves:
Spider-Bots with a Dodge Rating (Serpent Rune) Enchant
Boots:
Black Boots of Martial Prowess with a Dodge Rating (Serpent Rune) Enchant
Head:
Shadowed Mask of Kain with a Physical Damage Rating (Stone Rune) Enchant
Legendary:
Savage Axe of Ares (pairs nicely with Spidey's physical attacks and Maht's Arrowhead)
Uru-Forged:
+200 Physical Damage Gloves with Lunar Eclipse Runeword
Blessings:
2x Fandral (for dodge & crit), 2x Hela (for brutal)