When young Matt Murdock saved a blind pedestrian from a crashing truck, a radioactive isotope spilled onto him from the vehicle. The substance blinded Matt, but he soon found that his other senses were amplified to superhuman levels. He also manifested a "radar sense" that allowed him to visualize his surroundings without relying on sight.Marvel Source
As he grew up, Matt received training from the ninja master Stick. He later earned a law degree and opened an office with his friend Foggy Nelson, defending those unjustly accused of crimes. By night, he protects his home neighborhood of Hell's Kitchen from criminals and super-villains. Despite living through more personal tragedies than any man should be able to endure, Matt retains an optimistic, heroic outlook on life.
Gear
Slot 1 – Hornhead's Handy Clubs (DD Unique) are so cool its not even funny. Great damage, + to our Martial Arts tree (so club powers), tons of crit damage (not so much in the +crit department but we'll take it), health, dodge, and a proc on dodge to deal damage to the enemy attacking you (its small, but we dodge super often). Sweet Christmas. Oh wait, check my Luke guide for that. USE THIS UNIQUE AND DONT LOOK BACK
Slot 2 – Matt Murdock's "Im not Daredevil" Sweater (DD Unique) - is interesting. Lots of health, spirit, a ton of Dodge (almost 4 Fandral's worth at 380ish), and a fairly considerable proc when hit to go invisible or gain invuln-with a modest +2 to all powers. I say take these, however, there are other options.
Option 1 - Unstable Carbonadium Warsuit (any hero) - DD has fairly low stats so the +Fighting, +Speed aren't a waste even with a 2 stat core. We gain Dodge, attack speed, tons of Def, and more crit. The health reduction is the only real problem, however since we don't have a passive that grants us tons of health for free. There are other ways to get health however-and I rather like this option.
Option 2 - Eidolon Warwear (any hero) - Makes you super tanky and regeny and gives you like an Apollo's Bow affix to damage on Rebounding Club. Catch is that it only benefits that skill. How to pick - I say prioritize need. Do you need more power points? Murdock Sweater for the +2 since we have soooo many passives. Need crit/dodge/movement speed/stats? Carbonadium. Regen/health and MOOOAR Rebounding Club? Eidolon. Most people will likely troll my All-Hero Uniques but oh well.
Slot 3 – Blades of the Beast (DD Unique) Yeah you don't need to question these. Crit/Brutal Rating/Dodge, a sick bleed proc, a summon proc that can tank a bit for you-and +to two great skills (Triple Strike and our crit passive, Hell's Kitchen). USE THIS UNIQUE AND DONT LOOK BACK
Slot 4 – Deathstalker Treads (DD Unique) - Another no brainer. A Gungir affix's worth of crit rating, some brutal, Movement Speed, and some +'s to mandatory skills and quality of life skills (our passives-middle tree) So the +Devil to Hell's Kitchen is great-and the others are places we wish we had points to dump and won't complain about.
Slot 5 – Shadowy Mask of the Hand (DD Unique) Yerrrrrrp. Take this guy too. Dodge/Spirit/Crit rating/Crit damage/Brutal rating/5 seconds invis whenever you drop below 30%....and then +points to our Signature and Roll. We'll use these.
Artifacts
Advanced Kung Fu
Advanced Meta Sensory Array
Hand of Doom or Xerogen
Pym's Shrinking or Ziggurat of Kargul
Other
Blessings: Hela. This dude is a crit machine.
Costume: +1 Fighting +1 Strength. Possibly speed soon. DD has Speed 3 at level 60, which is underwhelming. The problem is we can't get him much higher unless we use All-Hero's like Carbonadium. As a result, I'd prioritize just the flat damage from Strength and the damage from Fighting.
Insignia: O'Gradysaurus Rex with damage. Meh, your call really. I find with Insignias its hard to find stuff in the wild you want-and I wouldn't go out of my way in a lazy build to suggest you trade for "optimal".
Legendary: Gungir or Excalibur. The problem here is that Rebounding Club is tagged as ranged, and we can't really itemize for it. Since most of what we do is melee, and Daredevil is kind of squishy-I'd go with Excal. Possibly Norn Stones down the line, we might need the powers and stats. (Wait for stat rework if
worried)
Medallion: Bullseye is pretty sexy (Crit/Crit damage), Kingpin gives us some much needed health and Melee damage (but Rebounding Club doesn't really benefit).
Relics: Probs Lemurias. I know I recommend them in almost every guide, but its because I prefer the utility over marginal stat increases. Like a small stack of these is the Rank 5 Affix on an Excalibur, and goes a long way to keep you alive and well. But whatever you feel you need here.
Leveling Strategy
You start with Assault and Bettery, which is fine. It'll be awhile before we get all of our abilities-but we do unlock Rebounding Club pretty early, and we'll ride that for the first 30 or so levels. Honestly, you'll probably just need your Roll, Assault and Battery/Staff Strike, and Rebounding Club until you're ready to spec into your Signature. Triple Strike will carry you in bosses as you level doing Midtown/X-Def/Legendary Quests. As always feel free to add questions or comments, and please tell me how I did. I'm new to guide writing but loving these so far! Feel free to send or post suggestions for the next guide as well.
Playstyle
1. Hi you're Daredevil. We're going to murder everything with clubs because they are non-lethal and that's hysterical. Run towards mobs.
2. Throw a Rebounding Club. You're absolutely wrecking things apparently, but you don't have another club to throw. Blame KHAAAAAAAAAAAAAAN! and roll into combat.
3. Hu-I mean Daredevil Smash with Nunchuck Beatdown on normals or Triple Strike anything else.
4. Rebounding Club just came back-so obviously you throw it again and use your Signature.
5. Okay so now we're looting.