So OP dps leveling mr fantastic pve pvp
Guide by nousername Last update at Sep 17th 2014, 01:47

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The Fantastic Four 1
1  60
Soon after i unlocked Mr Fantastic via random hero token I began to realize just how insane he is as a character and unless some nerfs hit him soon he should stay that way. This is a guide so you can play Mr Fantastic with tons of damage while still never dying.

Update: added some recent changes to my medallion choices as well as team up suggestion.


- This is the main attack for taking out big guys. 20 Points for max damage.
- Honesty the attack i spam the most. With 4 hits a second the chance of scoring at least 1 crit in there is very high and as a result keeps your cooldowns low.
- Main movement spell. Not great but gets the job done decently well.
- This is one of the moves that makes Mr Fantastic fantastic (wow that was a lame pun). With your cooldown reduction spamming this move frequently will keep both your health and spirit at sufficiently high levels in most engagements.
- Defensive passive. Good for staying alive. Also your cc break for those who like those moves. Even better. Max.
- Not only is this a pseudo movement ability (just be careful around walls. I've gotten permanently stuck in some areas) but it does a significant amount of damage and like inflate should be up a lot due to cooldown reduction.
- OP OP OP. INSANE amounts of damage especially with crits and brutals. I hit a 900000+ hit while still under level 50 once. Add in the fact you can refresh this and the potential is ridiculous.
- This is the one ability that breaks Mr Fantastic. Without it he's nowhere near as good. First off passive bonus to crits and damage. Good. Lower cooldown of all moves by 1 second on crit? Amazing. Activate to refresh ALL powers to zero including OP sig move? Wow. Just wow. Oh yah and a 30% damage increase. *Brain Explodes*
- Offensive passive. 1 Point is sufficient but i put them all here just because i don't like messing with multiple hotbar abilties. The extra points benefit the damage proc on crit and its reduction to max spirit so not a bad place for a point dump.
- 1 point for if you really need the defense for a solo cosmic run or some other painful challenge.
- Since the update that made this guy permanent until defeated (which he hardly ever is since you tend to be the center of attention) he has become an even better 1 point. 10% damage reduction and regen aura is amazing for a point.

Artifacts- The two yukio charms should be advanced kungfu training sequence and gem of the kursed. Though if you don't have either of those yukio charm isn't a terrible choice since all his damage moves in this build are melee and regen doesn't hurt.


[item]221[/item]- Damage health and invulnerability. Invaluable for damage and surviving.
[item]234[/item]- Damage and attack speed to hit harder and more often.
[item]36[/item]- Chosen for more tank. Recently I've actually changed this out for the hulk medallion for the bonuses to melee damage. I figured I could do it since i have the crimson gem and my costume core for invulnerability.
This is a rough idea of what the hulk medal gives. Note this picture is only level 31 but its the best i could find.

[item]184[/item]- Gives damage. You could go subterriana if you just want more tank.

Uru forged is war plate. Your choice if you want tank enchant or offensive enchant. I went for a tank enchant here.
Get a ring with health, defensive or crit.
Legendary is excalibur. Gives tank, damage, and a life on hit passive that makes you never die.
Core features +1 to strength for both the percentage physical damage bonuses and ability to toss cars (because why not).

I recently picked up groot as a team up hero. He works well for this character with passives giving health and defense buffs and he hits decently hard if you want him to fight. Not to mention he's easy to obtain at a measly 200 splinters.

Also the recent king thor team-up has bonuses to melee damage, and lots of support aoe damage.

Battle strat is simple. Start by enabling
and summoning
. Get in there and spam
and
to get
stacks up. Use
to do aoe damage and scores lots of crits to cycle first two spells again and keep stacks up. Punch stuff with
as needed.
Use
if you really need everything to die really fast like bosses or huge groups of mobs.
if you feel like destroying everything twice over.

Feel free to go out and feel OP.