Real Name:Marvel Source
Cain Marko
Identity:
Public
Height:
9' 5""
Weight:
1900 lbs.
Cain Marko, stepbrother to Charles Xavier, found the Crimson Gem of Cyttorak while serving as a mercenary in Korea. The strange powers of this gem gifted Cain with immense physical strength and durability, as well as a mystical force field that allows him not only to deflect attacks with ease, but put himself into unstoppable motion. Known as the Juggernaut, Cain has been both villain and hero, even joining Professor Xavier's X-men on occasion.
Created By:
Stan Lee and Jack Kirby
First Appearance:
X-Men #12 (July 1965)
A Straightforward guide to Juggernaut.
Juggernaut done right has a high damage output while still being tanky as all get out. This build will endeavour to show you how to reach that state.Powers and how you should allocate
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- Before we cover any other powers we need to cover this one. This move is your primary source of damage and the object you will be spending your momentum on. With crits damage is easily 500K+ and brutals that clear 1 million damage are laughably easy. Any references to this ability from here on out will be abbreviated as BED (Big Elbow Drop).
- The basic you will most likely be using when you actually need to use a basic. Features a stacking buff that makes you stronger. Good stuff.
- This move not only regens your momentum after a BED but also has solid damage on its own as well as being a damage over time ability.
- 1 point because when you occasionally do decide to punch something you might as well get some benefit for it.
- This ability makes building tenacity, a defensive stat not really prioritized on any other hero due to cc break abilities, a major source of damage gain. Plus this ability is your cc break and gives an obscene amount of movespeed.
- Moves fast out of battle and regens your momentum pretty fast.
- Immune to cc with a high dps rate? Yes Please.
- You don't really need this ability but if you can work it into your rotation its an instant 50% momentum restore.
- basically you could rewrite this powers description with "Juggernaut never dies" and it would still be accurate. Seriously though the amount of health per second this gives is ridiculous. Not to mention active invincibility.
- Because basically BED didn't hurt enough. Also provides 15% damage negate to go with your other passive 10% for 25% damage negate. Can you say OP?
- One point for toughness aura. If you want to use the active feel free but this point is mainly for the passive.
- Gives you the crit, damage, and momentum you need to get your BED to those 1 Mil brutal hits.
Itemization
[item]177[/item]- This should be the advanced version which restores something like 600-800 health on movement power hit. It really is too good to pass up. Plus you can just simply craft it.[item]221[/item]- I would be using this for flavor reasons even if it wasn't already a perfect item for him.
The yukio charms should be a physical danger ai chip and a gem of the kursed.
[item]36[/item]- See previous quote on crimson crystal.
[item]209[/item]- We get damage and crit from tenacity making this an excellent choice. You could also go with [item]188[/item] for more momentum percentage damage but I really do like stacking tenacity here.
My leg choice is the M'Kraan Cystal for more momentum for damage as well as crit. To be fair though you could build excaliber, gungir, or even axe on him and they would all probably be fine.
With Team-Up wasp is the choice without question giving a 20% power boost for using movement powers.
All his uniques are fine choices and provide great bonuses.
For the core I got strength, life on hit, and invincibility on medkit. With the life on hit combined with the bannertech life on hit combined with your passive regen, 25% damage negate and at least 5 different invulnerability sources you shouldn't be dying to much.
The best ring without a doubt is either the stone of jorden (for the momentum increase) or better yet the midtown signet of valor. If you don't have either of those a cosmic ring with health, crit, or momentum should still be alright.
For uru I go with the plate and add the perfect enchant to it: Unstoppable Force. Its a drop from the red or cosmic Jugg terminal.
Battle Strat
Very Straight forward. Make sure your is toggled on. Cruise around with until you get into a battle. Open with and then procede to use and to get some buffs and momentum back. Continue to while at 50% momentum or higher. Activate whenever possible to maximize your damage. Work in when ever its off cooldown and follow up with after the effect ends since you should be back at full momentum.That's My Juggernaut Guide! If you have any questions I may be able to answer or suggestions for the build feel free to leave them below.
Get out there and start smashing faces.