PVP Engineer DPS (no Pulse Blast + lots of CC) dps engineer pve pvp
Engineer Guide by jscoppe Last update at Jan 15th 2014, 23:45

  • Current Level 45 /50
  • Ability Points 25 /48
  • AMP Points 37 /57
  • Elder Gems 0 /17
  • Pulse Blast
    • Base
    • +
    • +
    • +
    • + + + + +
    • +
    • +
    • +
    • + + + + +
    Quick Burst
    Artillerybot
    • Base
    • +
    • +
    • +
    • + + + + +
    • +
    • +
    • +
    • + + + + +
    Bio Shell
    Mortar Strike
    Unstable Anomaly
    Target Acquisition
    (Unlocked through AMPs)
    Bolt Caster
    Bruiserbot
    Hyper Wave
    Flak Cannon
    Unsteady Miasma
    Feedback
    Ricochet
    Disruptive Module
    (Unlocked through AMPs)
    Shock Pulse
    Particle Ejector
    Thresher
    • Base
    • +
    • +
    • +
    • + + + + +
    • +
    • +
    • +
    • + + + + +
    • Base
    • +
    • +
    • +
    • + + + + +
    • +
    • +
    • +
    • + + + + +
    Recursive Matrix
    Diminisherbot
    • Base
    • +
    • +
    • +
    • + + + + +
    • +
    • +
    • +
    • + + + + +
    Repairbot
    (Unlocked through AMPs)
    Volatile Injection
    Code Red
    Personal Defense Unit
    • Base
    • +
    • +
    • +
    • + + + + +
    • +
    • +
    • +
    • + + + + +
    37
    /57
    Utility
    T1
    Hybrid A/U
    T1
    Assault
    T1
    Hybrid A/S
    T1
    Support
    T1
    Hybrid S/U
    T1
    • = Locked by Tier
    • = Unlocked but Locked by Parent
    Max Health 70 Assault Power 3 Support Power 3
    Brutality
    1
    0000
    Finesse
    1
    0000
    Moxie
    1
    0000
    Tech
    1
    0000
    Insight
    1
    0000
    Grit
    1
    0000
    Strikethrough Chance (2.5) 0.07% Critical Hit Chance (1.5) 0.04% Critical Hit Severity (4) 0.13% Deflect Chance (1.5) 0.02% Deflect Critical Hit Chance (1.5) 0.04%
    Stat Calculator still in beta.
    Found wrong or missing information? Please, feedback or email community@ws-base.com.
    Brutality: 5 + 0 = 530
    Finesse: 7 + 0 = 730
    Moxie: 3 + 0 = 330
    Tech: 7 + 0 = 730
    Insight: 3 + 0 = 330
    Grit: 5 + 0 = 530
    Edit (for patch on 1/16/14) - Holy crap, this build actually got a pretty nice buff.

    Energy Auger: Tier 4, field now lasts 5 seconds (up from 4). Tier 8, snare is 35% movement speed reduction for 5 seconds (up from 25% for 2sec)

    Ricochet: Base, now removes 4 endurance from enemy. Tier 4, now generates 35 volatility (up from 30). Tier 8, now 25% snare for 5 seconds (up from 2sec)





    Overview


    This build is to me an interesting way of dealing lots of damage without Pulse Blast spam. In fact, it doesn't include Pulse Blast at all! The core damage abilities are limited to 3, and I add in 4 utility skills, leaving you with an open ability slot to do whatever you want with.


    The Rotation


    Disruptive Module →
    Electrocute
    Energy Auger →
    Electrocute

    The rotation is very simple. Ricochet, followed by Electrocute, then Energy Auger, followed by Electrocute. Rise, repeat.

    Both Energy Auger and Tier 4 Ricochet generate the 30 volatility you need to cast all 6 ticks of Tier 4 Electocute.

    Tier 8 for both Ricochet and Energy Auger applies a snare (25% and 20% movement speed reduction, respectively). The tooltips are unclear, but I would guess they each snare for around 4 seconds, based on the other Engineer snares.


    Control


    There are really only 3 attack abilities in this build. It is heavier in CC and escapes.

    CCs


    Zap
    Obstruct Vision
    Urgent Withdrawal
    Disruptive Module
    Electrocute

    Your pure CCs are Zap (stun) and Obstructor (interrupt and blind). Urgent Withdrawal also has a snare, so it is both a CC and escape. As stated above, Tier 8 Ricochet and Energy Auger each have a snare which you will be applying as you do damage. This means a total of 3 snares, a stun, and a blind/interrupt. Pretty, pretty... pretty good.

    Escapes


    Shatter Impairment
    Urgent Withdrawal

    Your escapes are Shatter Impairment, which breaks all CC and gives you 10% crit (so this could be used during times when burst damage is needed), and Urgent Withdrawal.


    Open Ability Slot!


    The beauty and versatility of this build for most any Engineer PVP player is that there is an open ability slot that you can do anything you want with. Choose what suits you best.

    Some options include:

    Damage

    Utility


    You can do anything, really. I am personally leaning toward Unstable Anomaly. I can see entire builds being built around that ability. I think it's completely worth missing an Electrocute here and there if it cripples healers' ability to keep everyone up.

    One last thing to keep in mind: this last ability will have to be a base ability, as the tier points are already committed. If you were to re-do the tiering, you lose the snares on Ricochet and Energy Auger and the build becomes sub-optimal since it is so dependent on them as the core abilities.