Medic Actuator Control DPS dps medic pve pvp
Medic Guide by VaLHaLuN Last update at Mar 25th 2014, 00:33

  • Current Level 0 /50
  • Ability Points 0 /0
  • AMP Points 0 /0
  • Elder Gems 0 /17
  • 0
    /0
    • = Locked by Tier
    • = Unlocked but Locked by Parent
    Max Health Assault Power Support Power
    Brutality 0000
    Finesse 0000
    Moxie 0000
    Tech 0000
    Insight 0000
    Grit 0000
    Strikethrough Chance 0% Critical Hit Chance 0% Critical Hit Severity 0% Deflect Chance 0% Deflect Critical Hit Chance 0%
    Stat Calculator still in beta.
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    The Build


    This medic dps build focuses on the high damage output of and Actuator regeneration provided by Tier 8
    and constand DOT from
    and
    . This style of DPS is very difficult to play due to requiring very strict timing on
    and the Medic's cooldowns.

    The Powers


    Your basic builder. Not as much of a taboo to use as other class's basic attacks due to it being the medic's only reliable DPS builder but if I see you using this with 4 Actuators I will jump through this screen and slap you... You are warned.

    A 20% tech resist debuff that does high damage and has an 80% up-time... Need I say more? This is probably the best ability the medic has.

    Good DOT, hits four targets. Might be worth upgrading to a higher tier for single target. Don't forget to detonate.

    Your bread and butter. This ability will be the majority of your damage. Try to target something that will for sure hit with all ticks to activate the t8 bonus as often as possible.

    Another great ability. Combined with the Field Specialist AMP and the incredible cooldown reduction AMPs the medic has you will be using this quite often.

    Quick burst damaging power. Nothing too special here, just use it whenever you can.

    Your escape. Don't die.

    Another excellent power for the medic. A 20% flat damage increase with a >50% up-time. Your number 1 priority.

    Rotations


    First off, Medic does not have a set in stone rotation due to the high variability it its actuator regeneration. There are your basic opening rotations but after that you run on a priority system.

    Opening Rotation


    Your opening ability should always be
    followed by
    to get the maximum impact on you high DPS abilities. Then use
    if you are sure you will get all of the hits off, otherwise use
    . Afterwards, put up
    and
    as soon as possible followed by
    if you got lucky with crits or
    until you have enough actuators to get all of the ticks from
    .

    Priorities


    After your opening rotation, you stop using a rotation system and instead use a priority system.

    Priority 1:
    Note: This ability is only top priority for the detonate due to the extremely strict timing for the detonate. Applying probes after detonation is not your top priority.

    Priority 2:
    and
    These abilities,
    in particular, are too good to leave off cooldown for any amount of time. Keep them going as much as possible.

    Priority 3:
    This ability falls in at such a high priority due to its chance to build an actuator and the crit requirement.
    It should almost always be used as soon as its off cooldown, even if that means interrupting your opening rotation. The only exception is when you are at or are about to be at (due to t8
    ) full actuators. You don't want to waste a free actuator.

    Priority 4:
    High damage ability. Try to hit a target you know will take all of the hits. Only use this abillity when at 4 actuators. If not at 4 actuators skip this ability in the priority list.

    Priority 5:
    Don't let the low position on the list confuse you, this ability should be used often, there are just many other abilities that should be used first.

    Priority 6:
    Again, this ability may be low on the list but it still should be used often as it is the only reliable builder for the medic.