Stalker Dungeon/Raid DPS (Outdated) dps pve pvp stalker
Stalker Guide by VaLHaLuN Last update at May 4th 2014, 04:30

  • Current Level 0 /50
  • Ability Points 0 /0
  • AMP Points 0 /0
  • Elder Gems 0 /17
  • 0
    /0
    • = Locked by Tier
    • = Unlocked but Locked by Parent
    Max Health Assault Power Support Power
    Brutality 0000
    Finesse 0000
    Moxie 0000
    Tech 0000
    Insight 0000
    Grit 0000
    Strikethrough Chance 0% Critical Hit Chance 0% Critical Hit Severity 0% Deflect Chance 0% Deflect Critical Hit Chance 0%
    Stat Calculator still in beta.
    Found wrong or missing information? Please, feedback or email [email protected].
    CHAPTERS
    • 0. Updates
    • 1. The Build
    • 2. The Abilities
    • 3. Priorities
    • 4. Stealth

    Updates

    Since Winter Beta 4, Stalkers have gotten a bit of an overhaul. The majority of the build remains unchanged. The only major changes are the increased benefits from being behind your target at all times and major AMP changes. Your general rotations are going to be about the same with the exception of more stealth usages thanks to the new AMPs.


    The Build

    This Stalker DPS build focuses on the Stalkers hard-hitting single target and AOE abilities
    and
    and managing SP while maintaining the high level of mobility and CC required in a dungeon. If you are someone that has seen some of my other builds, you know that I do not like rotations and instead prefer to post priority-list style builds, the Stalker will be no exception.


    The Abilities


    Your basic builder. Despite popular belief, Shred actually does pretty good damage but still should not be used when you have enough SP for a finisher.

    Your primary single-target damage dealer. This is the ability you want to drain the majority of your SP with in a single target fight. Interchangeable with Neutralize for AOE.

    Usable while stealthed for decreased SP cost. T4 regenerates a good amount of SP making this one of your most efficient SP costing abilities.

    Good DOT, low cost, 100% up-time. Not as good as some other class's DOTs but is still worth using.

    Your primary AOE damage dealer. If doing a primarily AOE fight, this ability should be tiered up to either T4 or T8 at the cost of lowering Impale.

    Not on GCD and can be used during other abilities. Synergizes well with stalker due to their consistent methods of critting.


    Your basic stun. WILL be necessary for PvE content.

    One of your most important abilities as a squishy melee DPS. Not only does this ability remove interrupt armor and CC, it also serves as a very efficient escape from telegraphs that are centered around your target. this ability will be a lifesaver (literally) in boss fights.


    Priorities


    Priority 1.)
    Should always be the first ability you use as well as the ability you should always be waiting for. Does considerable damage for a very low SP cost due to the T4 bonus and if used from stealth builds more SP than it uses.

    Priority 2.)
    Does good damage, is not on the GCD, can be used DURING another ability, builds 30 SP, the list goes on... If this were any more broken they would have had to give it to the Medic.

    Priority 3.)
    or
    Once these abilities are ready to be used you should commit to them. Don't use it once and think you're done, spam that mother until you're out of SP.

    Priority 4.)
    If managed correctly, you can have a 100% up-time on this DOT. Not the best power you have but its cheap. Should be used after you've mostly emptied your SP with Impale or Neutralize.

    Priority 5.)
    Once you're completely drained your SP use this. Since update 4, you really don't want to use this more than twice in a row but if it can't be helped...


    Stealth

    Stealth rotations are what will seperate a good stalker from a bad one. The timings on using stealth can be very difficult to manage thus giving stalker DPS a fairly high skill cap. Thanks to the new patch, you can now use in combat stealth more due to the 4s CD reduction AMP. This means more crits and less SP used. When stealth is a few seconds from being ready, be sure to save up enough SP to use
    and
    or
    . If using
    don't forget about the stacking cost, you could need anywhere from 6 to 21 SP. For
    you will always need 21 SP.