Stalker Main Tank - No Amp Spike pve pvp stalker tank
Stalker Guide by Bazeleel Last update at Mar 23rd 2014, 21:53

  • Current Level 0 /50
  • Ability Points 0 /0
  • AMP Points 0 /0
  • Elder Gems 0 /17
  • 0
    /0
    • = Locked by Tier
    • = Unlocked but Locked by Parent
    Max Health Assault Power Support Power
    Brutality 0000
    Finesse 0000
    Moxie 0000
    Tech 0000
    Insight 0000
    Grit 0000
    Strikethrough Chance 0% Critical Hit Chance 0% Critical Hit Severity 0% Deflect Chance 0% Deflect Critical Hit Chance 0%
    Stat Calculator still in beta.
    Found wrong or missing information? Please, feedback or email [email protected].
    CHAPTERS
    • 0. How to use this build
    • 1. Stim Drone
    • 2. Why are you not using Amplification Spike?

    How

    The stalker is a deflection tank. He also is not meant to be a high DPS when in tanking mode. So the more you focus on keeping your self alive and having aggro the better you can tank for your group. Your amps give you extremely high passive HP regen while giving you some "oh Sheet" triggers as well. As a stalker we currently cant use
    . Having 100% of threat dropped well....it just doesn't work.

    The main goal of this build is to insure that you get SP(Suite power) regen and contently have a very high deflect chance.


    Allows you to keep the bosses damage under control. While giving you SP(Suite power).


    Is free, and almost promise to to deflect a oncoming channel by the boss. It is not always 100% so do not use it and think your safe...your never safe :P


    These two are the bread and butter, giving you the threat you need while giving you constent SP and de-buffing your target. You do not do a lot of damage but you do make up for it in you give the rest of the raid/party a 18% damage buff to the target you are using FRENZY on. Keep in mind that if you use frenzy while in stealth you get a small shield to absorb damage.


    These three are for jumping into combat or out of it, having a emergency stun, and giving you that initial threat needed when the fight starts. These are used only when you need them.



    Stim

    It may be tempting to just mash this twice but hold on to it. This is also a small pocket heal as well as a HP boost. So really watch your HP and use it when you think your in a pickle.



    Why

    Simple, it is not mobile enough for 90% of fights in the game of wildstar. Dropping this and then having to move out of it simply requires to much extra planning when in the middle of a fight. There are fights where you do need it and you can quickly change the build but I prefer to not use it.