AOE/Raid Healing Esper esper healer pve pvp
Esper Guide by Mort4 Last update at Dec 18th 2013, 05:01

  • Current Level 0 /50
  • Ability Points 0 /0
  • AMP Points 0 /0
  • Elder Gems 0 /17
  • 0
    /0
    • = Locked by Tier
    • = Unlocked but Locked by Parent
    Max Health Assault Power Support Power
    Brutality 0000
    Finesse 0000
    Moxie 0000
    Tech 0000
    Insight 0000
    Grit 0000
    Strikethrough Chance 0% Critical Hit Chance 0% Critical Hit Severity 0% Deflect Chance 0% Deflect Critical Hit Chance 0%
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    Your main builder is
    , which restores health to yourself and two msot injured allies, additionally applying a HoT. The way I feel it might work with the charging is primarily you can allow it to charge fully, however in periods of quick 'salvation' healing, allowing it to charge only 1 tick (0.75sec) will allow you to fire off two of them in the same time

    Your main AOE healing finisher is
    , uses PP to heal yourself and allies. Tier 4 upgrade means an additional 15% heals to group members under 35% health.

    is something you probably want to try and keep up on yourself and the other healers to boost your outgoing healing

    When you know an upcoming movement intensive bit of the fight is coming, you can swap a CW for
    which will still restore health, but will additionally increase your endurance regen rate, meaning you can dash more often.

    You also have another AoE HOT called
    , lasts 10 secs, on a 15 sec cd.

    You have an AoE cleanse in the form of
    , which also acts as an AoE heal, tier 4 means it cleanses 2 debuffs. 6 sec cd.

    In addition to dashing, you also have
    which heals allies as you dash forward. 30 sec cd.

    Lastly, your main 'cooldown', which is
    , grants you 5 PP and resets all cooldowns. On a 1.5 min cd.