Strikethrough Chance 0%Critical Hit Chance 0%Critical Hit Severity 0%Deflect Chance 0%Deflect Critical Hit Chance 0%
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CHAPTERS
0. Role
1. Focus
2. AMPs
Role
The role of this build is designed for PvP battlegrounds or arenas. Usage in warplot mode is not advised unless coordinating your setup with other players based on need. This is not designed for solo or PvE mode, but could be modified to suit those outlets. Substitutions are viable.
Focus
This build is designed to function as a mid-range, physical damage, and support utility to accent a full team.
Use Quick Draw as your basic attack. Boosts Movement speed and adds + 6.5% Assault Power at the end of the skill.
Use Wild Barrage for DPS and Spell Surged armor pierce.
Use Assassinate to spike low-health targets up to 3 times before cooldown.
Use True Shot for a heavy-hitting armor pierce.
Use Healing Salve when grouped close to allies for relief. This should be used as an opener for combat to give the healer some relief.
Use Gate as a utility stun, gap closer, get-away, or for setting up a spike.
Use Purify to CC break as well as heal. This is primarily for when the healer is overwhelmed or inhibited by critical debuffs.
Use Phase Shift to thwart melees and in times of crisis.
AMPs
Static
Critical Hit + 6%
Critical Severity + 8%
Assault Power from items + 7%
Physical Damage + 4%
Armor Pierce + 6%
Grit (HP) + 4.5%
Reduce shield reboot by 1 second.
Shield capacity + 9%
Conditional
Increase HP regeneration by 1.02% every 5 seconds in combat.
Using a Spell-Surged ability: +16% Critical Severity, + 12% Damage
Basic attack usage reduces cooldowns by 0.5 second(s)
Using Assassinate, True Shot, Quick Draw, or Rapid Fire has a 30% chance to empower physical damage up to 6% (3 stacks of 2%)