MEDIC PVP - The Green Lantern "AOE & Probes" dps medic pve pvp
Medic Guide by Shao Last update at Mar 27th 2014, 12:39

  • Current Level 0 /50
  • Ability Points 0 /0
  • AMP Points 0 /0
  • Elder Gems 0 /17
  • 0
    /0
    • = Locked by Tier
    • = Unlocked but Locked by Parent
    Max Health Assault Power Support Power
    Brutality 0000
    Finesse 0000
    Moxie 0000
    Tech 0000
    Insight 0000
    Grit 0000
    Strikethrough Chance 0% Critical Hit Chance 0% Critical Hit Severity 0% Deflect Chance 0% Deflect Critical Hit Chance 0%
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    CHAPTERS
    • 0. Abilities
    • 1. AMPs
    • 2. How it works ?

    This build has only one purpose, to defend! Better not be alone, but from the time you defend with teammate, it'll be a piece of cake.

    For this, The Green Lantern has prepared a build based on the AOE build, explosion and again AOE ;)



    Abilities

    T5 - the spammer, you must use at least t4 for additional damage. T5 because i still had a point to put where I wanted ;)

    T4 - Your first AOE, double charge and the T4 upgrade is a good source of damage

    Base - for once this spell will not serve you to put the debuff on the target, but for devastator probes.

    T4 - Second AOE Really good damage and T4 will allow you to inflict more damage

    T8 - DOT + AOE ... what else ?

    T4 - Third AOE, Not the most powerful, but will greatly disrupt the healers of the opposing team.

    Base- The stun is always useful to prevent an incomming heal or someone who flees

    Base - A second break free from all CC.


    AMPs

    Assault - The goal is to reach Meltdown without losing too much of a point. So you have to skip on normally essential spells.

    - 3 points in AP in the T1
    - Empowering Aura and Core damage T2 (I replaced In flux in the assault branch by Scalpel in the hybrid A/S branch)
    - Meltdown T3

    Hybrid A/S - The goal is to reach Renewables Probes

    - 3 points in Crit hit and 3 Crit hit severity T1
    - Scalpel T2
    - Surgical T2
    - Renewables Probes T3

    Hybrid A/U - The goal is to get Entrapment that increase the damage if your opponent is snare.

    - 3 points pvp offense T1
    - Entrapment T2


    How

    In progress