Abilities
T5 - the spammer, you must use at least t4 for additional damage. T5 because i still had a point to put where I wanted ;)
T4 - Your first AOE, double charge and the T4 upgrade is a good source of damage
Base - for once this spell will not serve you to put the debuff on the target, but for devastator probes.
T4 - Second AOE Really good damage and T4 will allow you to inflict more damage
T8 - DOT + AOE ... what else ?
T4 - Third AOE, Not the most powerful, but will greatly disrupt the healers of the opposing team.
Base- The stun is always useful to prevent an incomming heal or someone who flees
Base - A second break free from all CC.
What's the point of getting Entrapment? We have no snares and you don't take Magnetic Lockdown that roots.
Tell us, how you play it ! :p
Great job !