Strikethrough Chance 0%Critical Hit Chance 0%Critical Hit Severity 0%Deflect Chance 0%Deflect Critical Hit Chance 0%
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Jojo's Tanking Build
First let me say that this is a work in progress as the game is not out yet.
This build generates lots of threat while providing mitigation and avoidance. It uses the core abilities of an tanking Engineer. That I believe every Engineer will want to have, which are the following.
Flak Cannon
-The Volatility builder
Particle Ejector
-The threat builder
Hyper Wave
-The real taunt
Shatter Impairment
-The oh so amazing CC breaker, now with absorb!
Then we have the optional or "interchangeable" ones. Which I have picked up
Disruptive Module
-This gives everything you want. Threat, Volatility and Shields. It even buffs shields when you have tiered it up to 4. "Increases your Shield Mitigation to 75% for 6sec" That is a reason you want to keep this ability on cooldown at all times.
Unsteady Miasma
-The field that's placed on the ground generate some threat while providing a great debuff to enemy's standing inside of it. Base it makes the enemy miss 25% of its attacks on you. but I can be tiered up to a max of 33%. I would like to keep this ability up as much as possible.
Zap
- An Interrupt is useful but you should focus on surviving instead of tiering it up.
Personal Defense Unit
-This is an amazing cooldown to have besides your innate. Base gives you 25% reduced damage but can be tiered up to a max of 65% reduced damage. the cooldown is quite short but it is still worth a slot. After the damage reduction has ended. it gives us a little absorb. which also is a plus for choosing this ability.
Other Abilities you could use are:
Bruiser Bot, Either as a 100% reduced damage cooldown or the tier 4 deflection buff. BUT! not both!
Feedback, If you have high deflection this might be good.
Shock Pulse, As an alternative volatility builder.