World pvp Solo Sustain dps esper pve pvp
Esper Guide by Gizmo24 Last update at May 27th 2014, 01:50

  • Current Level 0 /50
  • Ability Points 0 /0
  • AMP Points 0 /0
  • Elder Gems 0 /17
  • 0
    /0
    • = Locked by Tier
    • = Unlocked but Locked by Parent
    Max Health Assault Power Support Power
    Brutality 0000
    Finesse 0000
    Moxie 0000
    Tech 0000
    Insight 0000
    Grit 0000
    Strikethrough Chance 0% Critical Hit Chance 0% Critical Hit Severity 0% Deflect Chance 0% Deflect Critical Hit Chance 0%
    Stat Calculator still in beta.
    Found wrong or missing information? Please, feedback or email [email protected].
    Esper Pvp:Face-Melting at its Best 8)


    This is a mobile lifesteal build that focuses on 50~60% uptime on Spectral Swarm & Geist since these will be your main form of lifesteal.

    Abilities
    Assault
    (T4)-This will be your main Psi point builder and as T4 it gives you 25% dmg as health.
    (T4)-Main form of lifesteal with T4
    (T8)- Go to Ability for dmg and snares on your foes. Try to always use this with 4-5 Psi points. I know this is a hard ability to use but once you use it correctly it can be devastating.

    Support/Utility
    -Psi point generator and applies a Hot
    -Knockdown ability.
    (T4)- Other form of lifesteal with T4 and also gives you a 15% reduction in dmg. You want to keep this up as much as you can.
    -Minimal dmg but roots up to 5 enemies. Useful for escape or to setup a 5 Psi point Reap.
    (T1)-This ability has many uses. You will mostly use it for escape and CC Break out of stuns. Very useful when going up against Stalkers and Pressure Warriors.

    AMPs
    Follow Through- Landing Finishers will net you a nice boost in assault power so make sure it counts.
    The Power!-With a decent amount of crit you will have a 100% uptime. Remember More Moxie= More Damage.
    Quick Response-This is your bread and butter Amp. This allows you to cut the remaining cooldown off your Spectral Swarm and Geist abilities. So get the crit chance up.
    Spectral Swarm-Duh, can't use the ability without the Amp.
    Bounce Back-You will take damage from critical hits. So why not get 34% of your health back when it happens. It's a 1 out of 4 hits chance so that's better than nothing.
    Defense Maneuvers-You will dash, alot. So why not reward yourself with extra Dmg Mitigation.
    Tactician-Again, You will dash. So why not reward yourself with a Magic Dmg/Healing Increase.

    These Abilities/Amps can be switched out depending on which classes you have more trouble with while out exploring. I will update this with more info when I get more experience and talk to others and learn of their experience.


    Let me hear your comments and opinions.