Introduction
This guide is to help illustrate the strong functionality of the Medic class. Personally, classes that have solid reliable self healing are generally the classes that I strive to work on mastering first. I apply this play style to every MMO I play to whatever roll the class is, whether it's tank, dps, or healing. That play style is having either reliable damage, healing, or mitigation while having solid reliable mobility. I simply don't like being stationary for the majority of a class' spells.
Build
Purpose of the build is to allow the player the capability of moving with a group to assist in group pvp fights while also having the tools necessary to deal with individuals in 1v1 situations. There is supportive healing as well but mainly for survivability purposes so when other Medics use their Triage, it will select smarter targets to heal.
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Functionally both spells work well with one another. Discharge decreases Annihilation's cooldown to enable the spell to be cast more often, which results in more damage applied to players that decide to fight in the field.
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These two spells are meant to snipe kill someone or smash large amounts of damage into someone in order to setup kills in group play.
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All of these spells will be used when they are off cooldown and when allies or yourself need heals. Dual Shock doubles as a damage nuke in combination with Collider and Atomize to help with bursting players down.
To help with the mobility of the build, Urgency is the answer and if Restrictor was a possibility of getting with it then getting around in combat would be a breeze.
Build
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Skill
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Alternative
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