Abilities
---DAMAGE-------------------
You are the PVE Healslinger of rejuvinative healing juices, leave the damage to the dps :)
---SUPPORT-------------------
Tier 4 Runic Healing: This is our healing spam/filler spell to be used when the others are on cd. Keep in mind not to spam unnecessarily as overhealing causes increased aggro for the healer. I take Tier 4 because it grants a Defense that decreases Magic Damage taken by 10% for 2.25 seconds, and 16% when stationary, which can be huge in boss fights that do heavy amounts of Magic Damage. You can cast this heal on the move, however it is a stronger heal when stationary. This spell has a 2 second channel and has no cd.
Tier 1 Runes of Protection: This is one of the most important abilities in our healing arsenal. Why only one Tier point? Even though it is extremely important, the Tier 4 and 8 bonus' just aren't worth the points for the PVE setting. The absorb is very strong in and of itself, however you should
ALWAYS be using this ability under the effects of Spell Surge!
ALWAYS! The absorb when Spell Surged is incredibly awesome and what makes this ability shine compared to others. The absorb lasts for 10s, is instant cast and has a 18 second cd.
Tier 4 Vitality Burst: This healing spell is somewhat unique in that it requires some thinking and monitoring while using. Thankfully this charge ability is able to be cast while on the move. You will always want to use this ability fully charged to get the maximum benefit from the Tier 4 bonus, which increases outgoing healing by 8%. If you are in a situation where you just cannot wait for that last charge due to someone taking heavy damage, it is okay to let of a 2 charge Vitality Burst. Regardless of charge you will want to roll from this directly into a Healing Torrent to get the maximum heal out of it. With a 2 or 3 charge, you can also sneak in a Healing Salve or lay down a Void Spring before the Torrent to make sure you get the extra absorb out of it as well. This spell takes 2.6 seconds to reach full charge and has a 4/6/8 second cd.
Tier 4 Healing Salve: By far the "bread and butter" of Spellslinger healing, this should be adamantly used every time it comes off cd. This is another ability that should
ALWAYS be used under the effects of Spell Surge!
ALWAYS! It doubles the amount of healing that the spell does and the amount of heals you get for the focus cost is extremely nice. The Tier 4 bonus is pretty huge as well, which reduces the frequency of the tick from every 2 seconds to every 1 second. So by using Healing Salve while Spell Surged and with Tier 4 bonus, you are technically doubling the healing of the spell twice!!! This results in a very advantageous heal per focus cost. Another very nice thing about Healing Salve is that it can be cast while on the move. Healing Salve lasts for 20 seconds, has a 1 second cast, and a 10 second cd.
Tier 4 Healing Torrent: For single target healing or healing a group, Healing Torrent comes in handy and is a very potent heal. The Tier 4 bonus makes Healing Torrent extra nice and grants a small absorb to allies that are effected by Healing Salve or Voidspring. This spell used to be spammable, but is now on a 3 second cd, which now makes us rely more on the cd rotation of our other spells. One important thing to keep in mind with Healing Torrent cost is increased by 9 each time it is cast within 8s of the previous use, and stacks 2 times. At first thought you might think the Tier 8 bonus seems worth it, and it
used to be when you could spam it, but not worth sacrificing points from other spells anymore. To get the most heal for the focus cost, it is best to use while under the bonus healing effects of Vitality Burst, and HEaling Salve or Voidspring. Healing Torrent has a 1.3 second cast time and a 3 second cd.
Tier 4 Voidspring: How about some aoe heals? Boom! Voidspring is absolutely fantastic for sustained aoe healing. Between this and Healing Salve you can effectively keep the group topped off through moderate damage. This healing ability when active, like Healing Salve, also enables an extra absorb when using Healing Torrent. The Tier 4 bonus is quite nice as it enlarges the effective radius of Voidspring from 10m to 12m which allows for more capability for movement of the group when they are trying to stay inside the radius and dodge the mob/boss telegraphs. This is also a good heal to be using on cd as it will help sustain and keep your group/raid topped off in combat. Voidspring lasts for 12 seconds, is an instant cast, and has an 18 second cd.
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Base Sustain / Astral Infusion: This is another heal in our aoe arsenal. It does have a 1.8 second charge time and should only be used at full charge. When other abilities are on cd and you are in need of aoe healing this is a great way to fill the void. If you need it in a pinch by all means Spell Surge it, as it will only take 0.6 seconds to reach full charge. Sustain has a 1.8 second cast time and a 3/6 second cd. I also list Astral Infusion in this slot in the event that you are doing a single target boss fight that doesn't have a lot of aoe damage going on. Usually fights that don't have much aoe come with a boss that hits your tank like a truck! This is where Astral Infusion comes in handy as it can provide you with a quick "oh shit" burst of healing for one target. I highly recommend that you Spell Surge the ability to get the maximum benefit of it due to its long cd. Also keep in mind that this ability has to have a target selected or it will just heal you! Astral Infusion is instant cast and has a 30 second cd.
---UTILITY-------------------
Base Purify: Purify is a must as a healer since there are multiple bosses and tough as nails mobs that will place a negative effect on a target or the group as a whole. There were some recent changes made to the ability: it used to be able to be cast on the entire group, however it can hit you and 4 allies, but now is now an "aimed" ability. Not only does it remove 2 debuffs, but it also grants a small heal. Purify is instant cast and has a 6 second cd.
(Optional)
Arcane Shock: Arcane shock in a PVE setting is used primarily for interrupting. The reason I list it as optional is because there are some people out there that actually think the healers should participate in interrupting....NO, NO, NO! In Wildstar the healers
need to heal! However, if your group is going to make you interrupt, then swap Sustain / Astral Infusion for it, but make sure to keep purify around, unless you know for certain that it won't be needed in a dungeon or on a particular encounter.
Void Slip: There also might be certain encounters like the second boss in Veteran KV in which you will have to remove your tether, and in situations like these, Void Slip is paramount. This should be treated like Arcane Shock in that you should be sacrificing Sustain / Astral Infusion / Purify for it based on what you don't need the most in the specific encounter.
which rune set do you use?
Why you have "focus Stone" amp when you no use "gather focus" or only miss click?
Yes look good, Maybe thesame i use actually with me spellslinger but is cool!! ^_^
5/17/14 - Finished amp descriptions, rotation section to be updated soon!
Looks good, Looking forward to trying it.