Explanation
PP-BUILDER, more PP with Tier 8, and Tier 4 for lifesteal
PP-BUILDER, 2 charges - 2 PP
PP-BUILDER, Tier 4 for lifesteal
PP-BUILDER, 2 charges - 2 PP
FINISHER, Tier 8 for increased Critical Hit Chance
--> work good for B-I-N-G-O
CC
CC-BREAKER
ABSORBSHIELD
--> can be changed for another CC maybe, if u are facing more then 1
or if u have to chase someone, it is possible to put
in here
AMP
I chose all the AMP´s for increased critical hit chance, because of B-I-N-G-O!
Because of using the Assault-Finisher, there are good Empower AMP´s!
IMHO The Refund AMP is a good choice to, because if the important dmg skill
is deflected,
it doesn´t take that much time to spell it again!
still in progress ...
@Mal : You're so wrong about the esper class...
very nice
@Mal this build works well in Arena, because u don´t only face one opponent, so the AMP Superior works well, too. For example u hit one who is already fighting! That´s no 1v1 build! U have to try it and maybe u understand, what I was thinking! But I can understand your points to!
greetings
I maked for me a similar build for pvp. It is very nice and durable ;)
Preface: Im not bashing you, but offering constructive criticism
LAS Issues:
I strongly dislike Psychic Frenzy. Simply put, we are not a melee class. We wear light armor and are rather squishy. This will also lead to a lot of being out of position of your healers in arenas or pulling your healers out of position.
Fade out is also counter-intuitive towards Frenzy as is the esper innate. You basically CANNOT use the innate offensively unless you get a root/stun to lock them in place for 5 seconds.
If mobility is your goal, swap illusionary blades in for psychic frenzy. Same points, not as spammable though. To pickup haunt you would have to drop phantasmal armor.
As far as considering the disarm CC, its a peel on anything but a healer and not cc unless timed along with a root to prevent them from moving.
Spectral swarm. I hate this ability in pvp. The lifesteal, coming from many many espers, is incredibly low. So not worth those tier points.
No Interrupt Armor breaks. Its far too easy for players to get IA from various abilities, our innate grants 1 IA for example. Trying to line up CC into burst is a team effort and bringing nothing to this effort is detrimental at best.
AMPS:
Superiority ONLY works when at 100% hp. this wont be the case outside of a fresh opener or respawn. Wasted point entirely.
True sight is solid by itself but it actually works against Refund. One or the other.
Refund again is solid by itself but it works against True Sight.
Not downvoting though I do see some hefty flaws.