Intro
Unfortunately I haven't played as much as I'd like so I haven't really tested this build at all in any way shape or form but from what I've seen of other builds it should be a decent main/off tank. Please feel free to leave comments with advice, I'd greatly appreciate the feedback.
Abilities
Volatility Builder
Volatility Burner
Interrupt + Taunt
Taunt
Taunt
Shield Boost + Buff
Buff + Self Heal
Damage
builds up your volatility and threat. To me it seems better than ricochet because it doesn't have a 6s cooldown and it generates twice as much volatility in less time.
This is something you want to use as much as possible and can have fun doing so because of the Volatility Rising Amp helping your volatility stay above 30.
This little guy will probably die, and die often. However he does have an interrupt and taunt that buys you time to regen shields if need be.
Its a taunt. It pulls threat to you when mobs stop paying attention for some odd reason.
Another good taunt ability as it seems that it puts you on top of the "most threatening" list that the mobs have. Thus they focus you. You want this.
Hello shield booster. Also shield mitigation while he's alive isn't bad either. Unfortunately he is a pet. Therefore he will die. Therefore spam the hell out of his Shield Boost while he is still around.
HUGE Defense buff and it lasts 60s and when it leaves it gives you an absorb that is pretty decent and since I T8ed it a great heal for yourself that tics once every second. So yeah how does 65% damage mitigation sound to you? And that's from the damage taken. So it applies after the damage reduction you get from armor. Now I'm guessing that the cooldown starts when the guy either expires or the buff expires. if not then this is up at all times which is pretty fantastic. If you have a competent healer then you can probably stop at T4 or when you get 50% Damage Mitigation.
Pretty much just sounds like free damage to me. Oh I deflected, bang! Could be switched with another favourite power if you have one.
This guy could probably replace either
or
especially if you T8 it because now it gives a decent buff and can deal some damage.
Amps
T1 Amps
Support Power 3: for more power. Duh.
Deflect 3: for higher deflect because it combos well with many things.
Maximum Shield Capacity 1: for more tankiness.
Cooldowns 3: for more power spamming.
Crit Chance 3: To unlock the second tier.
T2 Amps
Rejuvenating Rain: When you deflect heal yourself and nearby allies. Um yes please? Especially with all the deflect buffs you should be getting.
Enmity: More threat. Pull agro. Kind of a must for a tank.
Reroute Power: Get an absorb 10% of the time. Take less damage. Means you're now tankier.
Volatility Rising: To help your volatility stay above 30 so you can feel free to spam
more. And it helps you with
Try and Hurt Me! too.
Deft Restoration: Dash and restore shields. So not only did you dodge their attack but you made yourself harder to kill again too.
Reckless Dash: More Volatility is useful and this will help with keeping your volatility in the 30-70 range.
T3 Amps
Try and Hurt Me!: Heal yourself for ridiculous amounts every 1.5s while your volatility is between 30 and 70. Seriously this ability looks amazing. And since you only have on burner and one builder (two if you include your dash) its probably fairly easy to keep it in that range. Especially with
Volatility Rising
Repair Bot: Not a bad guy to have but if you don't plan on using him then you have 2 Amp points to put where you please.
Final
One of your key tanking abilities is to keep yourself between 30 and 70 Volatility. It lets you self heal via
Try and Hurt Me! and it triggers Volatility rising to let you spam
more often. To get there just use
and dodge and you'll be fine.
You have 3 taunts to control adds with so you should be fine there especially with
pulling you so much threat as it is with the
Enmity Amp.
Use
whenever its up.
Use your Shield Bots Ability when needed. Same for
because don't forget that this one pretty much means you take little to no damage.
Like I said at the beginning, I haven't played as much as I'd like so any feedback is helpful. Thanks :)
thanks a bunch :)
Looks great I havnt had a chance to test Personal Defense Unit but if the defensive buff lasts the full duration then it should be a staple in every engineer tank build. I have a feeling it doesnt last as long as it says because it just sounds wayyyyy too powerful. Either way this is an awesome build setup and good guide. Keep up the great work raav
Updated it because of you Axel. I finally decided to go a little less deflect focus and a little more damage and threat pull. Grabbed Volatility Rising.
And also since I only have the one volatility drainer it shouldn't be that bad, plus dash builds some as well.
Thank you for pointing that out, I actually didn't see the 6s cooldown on Ricochet. I've switched it for Flak Cannon since it doesn't have a cooldown and builds volatility more than twice as fast.