Engineer Threat Tank engineer pve pvp tank
Engineer Guide by raavatis Last update at Apr 23rd 2014, 01:25

  • Current Level 0 /50
  • Ability Points 0 /0
  • AMP Points 0 /0
  • Elder Gems 0 /17
  • 0
    /0
    • = Locked by Tier
    • = Unlocked but Locked by Parent
    Max Health Assault Power Support Power
    Brutality 0000
    Finesse 0000
    Moxie 0000
    Tech 0000
    Insight 0000
    Grit 0000
    Strikethrough Chance 0% Critical Hit Chance 0% Critical Hit Severity 0% Deflect Chance 0% Deflect Critical Hit Chance 0%
    Stat Calculator still in beta.
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    CHAPTERS
    • 0. Intro
    • 1. Abilities
    • 2. Amps
    • 3. Final Notes

    Intro

    Unfortunately I haven't played as much as I'd like so I haven't really tested this build at all in any way shape or form but from what I've seen of other builds it should be a decent main/off tank. Please feel free to leave comments with advice, I'd greatly appreciate the feedback.


    Abilities



    Volatility Builder
    Volatility Burner
    Interrupt + Taunt
    Taunt
    Taunt
    Shield Boost + Buff
    Buff + Self Heal
    Damage

    builds up your volatility and threat. To me it seems better than ricochet because it doesn't have a 6s cooldown and it generates twice as much volatility in less time.

    This is something you want to use as much as possible and can have fun doing so because of the Volatility Rising Amp helping your volatility stay above 30.

    This little guy will probably die, and die often. However he does have an interrupt and taunt that buys you time to regen shields if need be.

    Its a taunt. It pulls threat to you when mobs stop paying attention for some odd reason.

    Another good taunt ability as it seems that it puts you on top of the "most threatening" list that the mobs have. Thus they focus you. You want this.

    Hello shield booster. Also shield mitigation while he's alive isn't bad either. Unfortunately he is a pet. Therefore he will die. Therefore spam the hell out of his Shield Boost while he is still around.

    HUGE Defense buff and it lasts 60s and when it leaves it gives you an absorb that is pretty decent and since I T8ed it a great heal for yourself that tics once every second. So yeah how does 65% damage mitigation sound to you? And that's from the damage taken. So it applies after the damage reduction you get from armor. Now I'm guessing that the cooldown starts when the guy either expires or the buff expires. if not then this is up at all times which is pretty fantastic. If you have a competent healer then you can probably stop at T4 or when you get 50% Damage Mitigation.

    Pretty much just sounds like free damage to me. Oh I deflected, bang! Could be switched with another favourite power if you have one.

    This guy could probably replace either
    or
    especially if you T8 it because now it gives a decent buff and can deal some damage.

    Amps



    T1 Amps
    Support Power 3: for more power. Duh.
    Deflect 3: for higher deflect because it combos well with many things.
    Maximum Shield Capacity 1: for more tankiness.
    Cooldowns 3: for more power spamming.
    Crit Chance 3: To unlock the second tier.

    T2 Amps
    Rejuvenating Rain: When you deflect heal yourself and nearby allies. Um yes please? Especially with all the deflect buffs you should be getting.
    Enmity: More threat. Pull agro. Kind of a must for a tank.
    Reroute Power: Get an absorb 10% of the time. Take less damage. Means you're now tankier.
    Volatility Rising: To help your volatility stay above 30 so you can feel free to spam
    more. And it helps you with Try and Hurt Me! too.
    Deft Restoration: Dash and restore shields. So not only did you dodge their attack but you made yourself harder to kill again too.
    Reckless Dash: More Volatility is useful and this will help with keeping your volatility in the 30-70 range.

    T3 Amps
    Try and Hurt Me!: Heal yourself for ridiculous amounts every 1.5s while your volatility is between 30 and 70. Seriously this ability looks amazing. And since you only have on burner and one builder (two if you include your dash) its probably fairly easy to keep it in that range. Especially with Volatility Rising
    Repair Bot: Not a bad guy to have but if you don't plan on using him then you have 2 Amp points to put where you please.

    Final



    One of your key tanking abilities is to keep yourself between 30 and 70 Volatility. It lets you self heal via Try and Hurt Me! and it triggers Volatility rising to let you spam
    more often. To get there just use
    and dodge and you'll be fine.
    You have 3 taunts to control adds with so you should be fine there especially with
    pulling you so much threat as it is with the Enmity Amp.
    Use
    whenever its up.
    Use your Shield Bots Ability when needed. Same for
    because don't forget that this one pretty much means you take little to no damage.

    Like I said at the beginning, I haven't played as much as I'd like so any feedback is helpful. Thanks :)