ESPER DPS MAX 48AP/55AMP Build dps esper pve pvp
Esper Guide by Diabla Last update at Aug 5th 2014, 05:50

  • Current Level 0 /50
  • Ability Points 0 /0
  • AMP Points 0 /0
  • Elder Gems 0 /17
  • 0
    /0
    • = Locked by Tier
    • = Unlocked but Locked by Parent
    Max Health Assault Power Support Power
    Brutality 0000
    Finesse 0000
    Moxie 0000
    Tech 0000
    Insight 0000
    Grit 0000
    Strikethrough Chance 0% Critical Hit Chance 0% Critical Hit Severity 0% Deflect Chance 0% Deflect Critical Hit Chance 0%
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    CHAPTERS
    • 0. Description
    • 1. Attributes
    • 2. Strikethrough Caps
    • 3. Runes & Rune Sets

    Description

    DPS Raid build w/ full Ability and AMP Points.


    Attributes


    - 1.) Moxie = Assault Power
    - 2.) Finess = Crit / Crit Severity
    - 3.) Brutality = Strikethrough / Crit Severity


    Strikethrough


    - Strikethrough cap is 14% for Raid bosses, but some other factors need to he considered:
    -- a.) +3% from AMP's w/ Assualt T1 Strikethrough III (cap is 11%)
    -- b.) +8% (2% per stack) if the Esper is using T8 Telekinetic Storm (cap is 6%)
    -- c.) +5% from Warriors deflect debuff aura (cap is 9%)


    Runes


    * Attributes:
    - 1.) Fire = Moxie, Crit (Assault Power w/ Rune Fragments)
    - 2.) Fusion = Assault Power
    - 3.) Life = Crit
    - 4.) Logic = Moxie, Crit
    - 5.) Water = Strikethrough, Finess
    - 6.) Air = Moxie
    - 7.) Earth = Brutality

    * Sets:
    - Spellweaver 12/12 = (2 Fire, 2 Water, 1 Life)
    -- (4) Increases Magic damage dealt by 1%, grants a chance to apply an expose for 5.0s when landing a hit. Expose: Reduces Magic Resistance by 240
    -- (8) Increases Magic damage dealt by 1.5%, grants a chance to apply an expose for 5.0s when landing a hit. Expose: Reduces Magic Resistance by 360
    -- (12) Increases Magic damage dealt by 2%, grants a chance to apply an expose for 5.0s when landing a hit. Expose: Reduces Magic Resistance by 480

    - Assassin 12/12 = (2 Fire, 2 Logic, 2 Life)
    -- (4) Increases Assault Power by 8 and grants a 25% chance to deal an additional 20 physical damage when landing a hit on a foe below 30% health.
    -- (8) Increases Assault Power by 16 and grants a 25% chance to deal an additional 30 physical damage when landing a hit on a foe below 30% health.
    -- (12) Increases Assault Power by 32 and grants a 25% chance to deal an additional 40 physical damage when landing a hit on a foe below 30% health.

    ** Note: the best combination is 12/12 Spellweaver and 12/12 Assassin. However, if you do not have enough rune slots for both then choose to fill out Spellweaver first.