Charged Burst - Veteran/Raid DPS Build dps pve pvp spellslinger
Spellslinger Guide by Valessia Last update at Jul 3rd 2014, 08:54

  • Current Level 0 /50
  • Ability Points 0 /0
  • AMP Points 0 /0
  • Elder Gems 0 /17
  • 0
    /0
    • = Locked by Tier
    • = Unlocked but Locked by Parent
    Max Health Assault Power Support Power
    Brutality 0000
    Finesse 0000
    Moxie 0000
    Tech 0000
    Insight 0000
    Grit 0000
    Strikethrough Chance 0% Critical Hit Chance 0% Critical Hit Severity 0% Deflect Chance 0% Deflect Critical Hit Chance 0%
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    CHAPTERS
    • 0. Introduction
    • 1. Terminology
    • 2. Abilities
    • 3. Rotation
    • 4. Other recommended builds

    Introduction

    This is a generic Charged Shot build that is ready upon use at level 50. That is to say you do not need to invest in Elder Gems currently.

    I will also add there is no better or ideal end to all build as it stands for Spellslingers. Thanks to the nature of their Innate - Spell Surge and flexible array of choices for their LAS. They have a very diverse number of options available to them to optimize themselves for individual encounters, player-styles, and situations. It is in fact encouraged Spellslinger users to try and keep different LAS variants as well as be ready to swap/adjust abilities and AMP's accordingly to meet the demands they may face for the best possible effect. Which is a another subject I will touch up on as I cover the rest of this guide.


    Terminology


    SS - Spell Surge
    QD - Quick Draw
    CS - Charged Shot
    WB - Wild Barrage
    RF - Rapid Fire
    FB - Flame Burst
    VS - Void Slip
    AS - Arcane Shock
    AOE - Area of Effect
    LAS - Limited Action Set


    Abilities


    [color red]>>>>>>>>Assault<<<<<<<<[/color]
    T8: The premier ability that should be found in nearly every Assault LAS because of its T8 upgrade. Buffing the caster for 10% additional Assault Power for 6 seconds. The T4 upgrade is just a nice plus for movement and positioning. ((Do not SS this ability.))

    T8: Often considered one of the core DPS abilities for the LAS at max level because the T8 upgrade gives a significant damage boost. T4 is a plus to add additional movement. ((You should always SS this ability every cooldown.))

    T5: A effective cooldown with high damage output and scale very high with SS. It is a extremely versatile ability in that you can use other abilities in-between taps such as interrupts or to make sure Charge Shot is fired the second its off cool down as you should. ((You should always prioritize this ability with SS along with CS every cool down))

    A premier ability found in nearly every LAS that is off the global cooldown and can be used in the middle of Rapid Fire and True Shot between actions. A short cooldown ability with no down sides. Is not affected by SS and does not consume SS.

    Primary ability for single target fights like a number of boss fights. Otherwise you will swap for something else in trash/add heavy encounters. I would not upgrade this to T4 unless in periods of short duration engagements or phases where short term burst is necessitated with damage bonuses or burn targets. Otherwise in many long duration fights I find the output is almost identical rather it is upgraded or not as the recharge rate is the same regardless making it mute. You can swap ability points with WB at your discretion. ((I would also recommended for the sake of avoiding any Spell Power caps to SS this ability when the target is above 30% HP only for the full damage bonus))

    [color yellow]>>>>>>>>Utility<<<<<<<<<[/color]
    Gate serves as both a interrupt-stun and a movement ability in one. It is excellent for moving out of most hazards or positioning quickly. However it has weaknesses. It can be risky if relied on interrupts carelessly with its forced movement effect, does not work on tethers, subject to terrain, and has a much shorter range then AS forcing the Spellslinger closer to its target. Swapping ability points from RF to upgrade Gate to T4 grants the ability to remove 2 interrupt armor. Excellent for speed running Veteran Instances or Boss fights with Interrupt mechanics.

    It is my earnest belief as a assault Spellslinger this ability should always be on your LAS for several good reasons. It can be used to avoid hazards or even circumvent fight mechanics ((For example Disarms or escape CC.)) It can be used to drop threat in a instant, which will also indirectly help increase your damage output in situations you would otherwise hold back for the tank. A common occurrence as threat takes a higher precedent in Wildstar and our class by its nature has a high capacity for upfront burst damage. The only risk is that if you are not careful you may re-enter the fight inside a lethal hazard. Look before you leap.

    The Spellslinger primary interrupt. This should be on your LAS always unless you know for a fact you will not need it. It is instant and has superior range of 35m.


    Rotation


    First off I know this is labeled "rotation". However it does not use a clean rotation as the cooldowns do not uniformly match up. It is actually a priority system. Despite this you will always want to open up in the same fashion.
    > Surge >
    >
    > Unsurge >
    >
    .
    Remember to immediately
    soon as it procs between abilities.

    ((Also note: This LAS produces a lot of threat very quickly from its burst. Be prepared to
    to preemptively drop your threat if it spikes on pulls.))


    After the initial opening sequence then its a simple matter of priority.
    1. Always refresh and keep up the T8 bonus of
    .
    2. Always
    every time it procs.
    3. Always SS
    every cooldown.
    4. Always SS
    every cooldown. ((Note: Remember you should always use Flame Burst or Charged Shot the moment they are up between RF taps as well to keep them on cool down!))
    5.
    spend them when you have all stacks up.


    Other


    There are a few other good and informative builds I would strongly suggest looking into.

    VaLHaLuN True Shot Build - His Physical DPS

    Tora's Ignite Build - Pew Pew Magic