This DPS build is an amendment to my last Engineer DPS Build, and it also comes with a guide! Now I'm not level 50, my engineer at the moment is level 12 at this point this all theory crafting but I've come to notice that with Volatility Rising, you don't need Pulse Blast or Flak Cannon after you get 30 Volatility. So this below is my thoughts on the build.
The
Almost immediately after reaching level 25 you can start using the make up of this build, which is the Tier 4
Bolt Caster upgrade. With this ability, considering you can hit with all five (yeah it got nerfed) you should be able to reduce the CD on
by 2.5 seconds every cast. This means for 50 Volatility you can cut
's cooldown time in half.
Is your opener, and its a good idea to place its field in a way that the target can be in the hit zone for its entire up time. This gets you for first 30 Volatility, making
instant cast, and starting up your Volatility Rising AMP, giving you 7 Volatility every 1.5 seconds.
nets you your next 30 Volatility, kicking you up to about 65.
is the major ability in this build because of its Tier 4 upgrade "Each
Shell that hits a foe will reduce
's cooldown by 0.5s." Casting this once will bring you down to 45 Volatility, casting again brings you to 20, so instead I recommend using
, building you up to 80ish once more,
Again and your
Should be ready. The main rotation here is between
and
, using
and
to keep your Volatility in the sweet spot.
Stats
Assault Power is of course the dominant stat here, but Critical chance and Severity will help tremendiously, though I recommend 10% strike-through first due to how important it is that every hit of
get through.
An important priniciple to remember in this game is that Instant cast abilities can be cast at anytime. You can be putting your first Bolt Caster out with Bio Shell as well.