Engineer Build Shield/Armor Penetration (No Bots) dps engineer pve pvp
Engineer Guide by Nokari Last update at Jun 8th 2014, 14:26

  • Current Level 0 /50
  • Ability Points 0 /0
  • AMP Points 0 /0
  • Elder Gems 0 /17
  • 0
    /0
    • = Locked by Tier
    • = Unlocked but Locked by Parent
    Max Health Assault Power Support Power
    Brutality 0000
    Finesse 0000
    Moxie 0000
    Tech 0000
    Insight 0000
    Grit 0000
    Strikethrough Chance 0% Critical Hit Chance 0% Critical Hit Severity 0% Deflect Chance 0% Deflect Critical Hit Chance 0%
    Stat Calculator still in beta.
    Found wrong or missing information? Please, feedback or email [email protected].
    CHAPTERS
    • 0. Basic Concept
    • 1. Breakdown
    • 2. Rotation
    [color blue]

    Basic

    [/color][color orange]The concept for this build is done around the thought of ignoring targets with high armor or shields. Giving it strong advantages in both PVE and PVP, this one is more PVE focused, less utility skills and more offense. The Breakdown will describe what ability does what, and the rotation will describe how it operates in tangent with each other.
    The Exosuit: Pop this with Vitality burst, you'll get a 40% crit chance on top of every thing else.
    Stat Priority:
    Moxie (To a 20% Crit chance.)
    Brutality
    Finesse[/color]

    [color blue]

    Breakdown

    [/color]
    [color orange]
    This will be your primary volatility builder, the rank 4 allows you to have gain even when not using the ability itself.
    This is the only armor penetration in this build, but it's a instant cast proc that will allow you to ignore 40% of the armor with rank 4. Ideally with this build a 20% crit chance will be the base, allowing for this to be used often, not to mention it costs no Volatility.
    Another builder, one that can be used fairly often and has a larger range added to it. Nothing to big here other than more AoE and building.
    This is your other primary builder, it is an instant cast at your start, not to mention with rank 4 Bolt Caster it's cooldown is reduced. This gives you a good constant build with decent damage. Not to mention with the Volatility Rising AMP it will push you to the generation range.
    We're stepping into the bread and butter here, at a free cost and an instant cast this is highly valuable, especially at rank 4, straight up disabling the enemies shields for 4 seconds. This strongly will aid the primary attack of Bolt Caster.
    This is your primary offensive ability, at rank 4 it reduces the cooldown of Bio Shell, then at rank 8 damage is increased to targets without their shields. This gives us a high damaging attack which also allows us to use our builder more often.
    A great buff that increases our crit chance at not Volatility cost, allowing us even more armor penetration. What to hate? This should always be up.
    This is our stun, thing get to hot and we need to run this gives us that window. No more, no less.[/color]

    [color blue]

    Rotation

    [/color]
    [color orange]
    ->
    ->
    ->
    ->
    (If proced)->
    -> Repeat
    The Rotation is primarily 4 abilities, Quick Burst, Bio Shell, Unstable Anomaly, and Bolt Caster. Pulse Blast will be used seldomly, it's there just to give us a base Volatility regen, Energy Auger is a good builder, and allows us to use it during Bio Shell's cool down. Vitality Burst will always be kept up, no reason not to and it gives us more crit chance. Zap is there to give us a chance to run away. Also try to pop your Eradicator Exosuit wit Vitality Burst, with a 20% crit chance + 20% more almost every shot will be a crit.
    Should be used when able to, just don't use it between Unstable Anomaly and Bolt Caster, as the window is short as it is.[/color]