Foreword
Hey guys, what's up? My name is Fluxist and I play an Esper healer in PvE group content. Healing on my Esper has been some of the most fun I have ever had in any MMO group play. I have been healing in MMORPG's for 10+ years and have always considered myself a pretty solid player. I've always been a hardcore raider on the bleeding edge of content of most MMO's that I played. Some of these games included EQ, WoW, TERA, and many more. I am taking a little more casual and laid back approach to Wildstar but I still feel that I can bring some knowledge and assistance to any new or veteran Esper player. This guide will exclusively cover PvE healing. Unfortunately you will not find anything about esper DPS or PvP here. Below you will find a little more information about myself.
Server: Pergo (US)
Faction: Dominion
Race/Class: Cassian Esper
Guild: Enraged Robot Army
I stream somewhat daily. You can watch me do a variety of stuff in-game including adventures, dungeons, and sometimes PvP.
Feel free to come watch!
Disclaimer: This guide is based solely on my perception of the class and my experiences healing in Wildstar thus far. I am not claiming this guide is the end-all to esper information - because it's not. I have a lot to learn and incorporate into my playstyle due to the large amount of content that I nor any other player has seen yet. Take this as a guide to my ideas about healing as an esper in PvE so far.
Introduction
A healing specialized Esper is a healer unlike any other you have ever played before. Esper healers are extremely versatile and wield a combination of mobile heals, immobile heals, and utility skills. This will be a broad guide that covers skills, amps, stats, skill usage, and much more. The ideas and build you will find in this guide is what I use for all veteran adventures and dungeons. By no means do you have to follow my guide down to every word. Feel free to take some ideas from this guide and incorporate your own. I am gonna try to keep things sweet and simple so this is easy to read.
Resources
Psi Points: Build up these points using builder skills. Examples of builder skills include mind over body, soothe, and bolster. Spend psi points with spender skills. Example of spender skills include reverie or mending banner. Generally speaking, the more psi points you spend - the more powerful your skill will be.
Focus: Focus is the healing resource that is depleted when you cast a healing or support utility spell. It regenerates at a rate according to your focus recovery stat. Gearing up at 50, you want anywhere between 3.5 to 4.0 or so.
Attributes
Insight/Support Power: Top 2 stat. Increases your support power which in turn increases the effectiveness of your healing spells.
Focus Recovery: Top 2 stat. Increases the rate at which your focus regenerates. During trash pulls and small bouts of combat, focus is a non-issue. Focus regeneration is extremely important during long boss fights or periods of time where combat does not end and the healing is intensive.
Critical Hit Rating: Top stat behind insight and focus recovery. Increases the rate at which your heals critically hit.
Critical Hit Severity:[/b] Top stat behind insight and focus recovery. Combos well with critical hit rating. Increases the effectiveness of critical heals.
Finesse:[/b] Top stat behind insight and focus recovery. Increases critical hit rate and severity.
Grit: Mediocre stat. Increases your HP count. Better than the stats below this one but you should not count on needing a higher HP pool - you should be able to avoid damage. Never sacrifice any of the above stats for this one.
Brutality: Increases critical hit severity (good) but also strikethrough (bad). Strikethrough does nothing for a healer. Basically this is a half useless statistic.
Tech: Tanking stat. Worthless.
Skills
Must Have Skills
: This is your bread and butter healing builder. I typically have this skill at tier 8 because I find the heal over time to add to the efficiency of the skill. Using soothe at the third charge gives you 2 psi points as opposed to one - this is when the skill is being used most effectively and efficiently.
One of the most important skills you can have as an esper is the ability to line up your party members quickly so that soothe can hit more than 1 target. Practice this as much as possible and you'll find your ability as a healer increasing.
: This skill is focus inefficient compared to soothe and as such you will only want to use it when you're in more of an "oh shit" situation healing your main tank. I prefer to have this skill tiered up to 4 because it makes catching up heals a lot easier. Your personal preference may be to put these ability points elsewhere. You may choose to move those points into reverie. You will want to use soothe instead of mind over body most of the time.
: This is generally the only spender that I bring on my bar and, in my opinion, the most effective. You will find yourself sitting on 5 psi points constantly from using soothe and mind over body. This heal is extremely effective and is your "oh shit" button in a way. Some people prefer to bring mending banner if your group is good at avoiding damage and the necessity for group heals is low compared to the necessity of tank heals. The armor buff on tier 4 mending banner isn't bad, either.
: I typically bring crush on every dungeon or adventure run. To be a good healer you will want to contribute interrupts to your group. Depending on the situation, I will tier this skill to 4 so that it breaks two interrupt armor. I try to use this skill while on top of the mob/boss I am interrupting due to the buggy nature of terrain in this game. I would call this skill a must-have for successful grouping but it isn't completely necessary if the rest of your group is on top of their shit.
: This skill provides a stackable heal over time. For example, it's nice to throw bolster on a DPS in your group if they took some avoidable damage by accident. I mostly use this skill as an "oh shit" psi point builder. You can quickly give yourself 2 more psi points for a quick and massive 5 point reverie. Sometimes I'll throw two stacks of bolster on my tank at the beginning of a fight to regenerate some health while the rest of the group is positioning themselves.
: This skill functions as an excellent "oh shit" button as well as a damage soak when the group is positioning. It is generally focus inefficient so I try to limit its use in prolonged boss fights. The interrupt armor can be extremely helpful at times, as well.
: This is an excellent utility skill that I recommend every Esper healer to have. I generally keep it tiered to 4 so that I can keep some constant (and massive) focus regeneration rolling throughout a prolonged fight. The cooldown reduction is excellent for phantasmal armor in a tight fight as well as rapid psi point regeneration to roll out massive 5 point reveries.
Optional/Situational Skills
or
are the skills that I am typically taking in my 8th sloth. If you are going to need dispels, bring catharsis. If you do not need dispels, bring projected spirit. Projected spirit can provide mobility and some burst healing potential.
: Read the reverie section above for possible use.
: Some people really like this skill but I personally do not see the the advantage of bringing this over any burst heal finisher such as reverie or even mending banner.
: Good for breaking CC and avoiding damage.
: Can provide some solid focus regeneration but I think T4 fixation is better.
: Extremely situational - I only bring this to veteran siege.
: Worthless with no ability points, decent at T4. Your ability points are better used elsewhere, however.
: Decent at T4 - I hope to look more into this skill in the future.
: Could be good but I do not find the ability to be that good in such a mobility oriented game.
Innate Skill
Spectral Form: The main use for special form is some quick psi point regeneration for reverie when your group is in deep shit. It can also be used as an extra shield on yourself for protection. Remember that you cannot move in spectral form but you can dodge roll.
AMPs
You will find the AMPs that I run in the AMPs tab. I don't have much to say about my AMP build besides the fact that I think it is optimal. Some things can be nitpicked but that is the general outline of AMPs you want to run as an Esper healer. I encourage you to find a build that fits your personal playstyle and needs.
Gameplay
*I will be adding more to this section in the future.
- I typically start most fights/pulls by casting phantasmal armor on my tank and a stack or two of bolster. The only exception is when I am maintaining my focus in a prolonged fight.
- Practice casting soothe on more than one party member. It doesn't cost you anything to hit more than one member and this is an invaluable skill.
- Use mind over body for single target "oh shit" heals on the tank.
- Use reverie to maintain general overall party health. You can build up 5 instant psi points by mashing both of your bolsters and hitting fixation.
- Keep your party members topped off so you can take advantage of the tier 4 mind over body bonus when you do choose to cast that spell. It is way more efficient than healing someone below 65% with it.
- You can keep HoTs rolling on your entire party with a combination of T8 soothe and bolster.
- Coordinate crush with your party members to interrupt crucial boss/mob spells.
- Bring fixation and/or meditate for dungeons/adventures that have focus intensive pulls.
- Use your innate for "holy shit" moments when you need a shield and/or quick psi points for a reverie. Make sure you have your dodge rolls up for mobility since you cannot run.
Addons
Here you will find some of the relevant addons that I use. Most of these will increase the level of your Esper play in some way.
BijiPlates: Improves the standard frames and bars above mobs/players. I actually look at my party's BijiPlates to heal most of the time.
CustomFoV: Adjusts the field of view. Makes the game more bearable to look at and certain things easier to see.
Grid: Provides a grid for your party/raid. Makes healing a lot easier and even provides an arrow that points you in the direction of your party members.
GroupRadar: Puts arrows on your HuD that directs you to party members. Extremely nice.
Interruptor: Provides an interface that shows a mob's interrupt armor as well as cast bar. I use this in combination with a /focus macro.
I personally do not use a DPS meter or a threat meter but it wouldn't hurt you to get them if you're interested in that sort of thing.
Here is a picture of my UI if you are interested. Contact me in-game if you have any other questions.
Conclusion
I am always open to suggestions or theorycrafting. Feel free to contact me in-game by whispering Fluxist@Pergo or contacting me through this website. Remember to check out my stream at
twitch.tv/fluxistgames if you wanna see some Esper healing action! Thank you for reading and I hope I was able to help you out.
Seems solid will link to my esper friends.
Great guild Flux! Thanks for putting this together