Ankhs Tank Build v2.1 pve pvp stalker tank
Stalker Guide by TheAnkh Last update at Jul 1st 2014, 23:17

  • Current Level 0 /50
  • Ability Points 0 /0
  • AMP Points 0 /0
  • Elder Gems 0 /17
  • 0
    /0
    • = Locked by Tier
    • = Unlocked but Locked by Parent
    Max Health Assault Power Support Power
    Brutality 0000
    Finesse 0000
    Moxie 0000
    Tech 0000
    Insight 0000
    Grit 0000
    Strikethrough Chance 0% Critical Hit Chance 0% Critical Hit Severity 0% Deflect Chance 0% Deflect Critical Hit Chance 0%
    Stat Calculator still in beta.
    Found wrong or missing information? Please, feedback or email [email protected].
    CHAPTERS
    • 0. The Skills
    • 1. Stat Allocation
    • 2. The AMPs

    The



    : Base. It's the bread and butter of this and any tanking build to be honest.
    : Tier 8. This is the one and only suit power spender on this build. Tier 8 makes it a spamable ability as the second press if done in under 2 seconds costs no suit power. It is also our number 1 Self Healing ability. The more mobs around you the more damage you do, the more damage you do the more you get healed.
    : Base. Pretty straigt forwards. 35% Deflect increase. Hooray for deflects.
    : Tier 8. You use this on cooldown, mainly for the weak but for the Suit Power returns as well. Tier 8 is for more Support, that mean more damage more heals more awesomeness.
    : Tier 4. Pretty much an awesome ability. It's a must for eveyr build in my opinion. Suit Power regen + Deflect chance. Use is situational. You can either use it on cooldown or keep it for some extra healing on you in tight spots that you healer is a bit preoccupied.
    : Base. Obvious Usage. Interupt Armor and a nice pull.
    : Base. Tank must always run 2 Interupts.
    : Base. It's way better than
    . Bigger range and it is not just a Taunt. It puts you at the top of the Aggro List so you can keep building your threat.


    Stat

    Basically what you want to do is get Crit Capped. So you go for Insight till you have it. After that what you want it to go for Health and Shields so Grit obviously and Shield Capacity. Innevitably you will gain more Insight with better gear cause it is the main Tanking attribute but if you have the choice to lose some Insight to gain Health and/or Shields then go for it AS LONG AS you do not drop under 15% Critical Hit Deflect.

    So to make things shorter:


    Insight (Till 15% Crit Deflect) > Shields/Health > Tech > Strikethrough


    The



    Support:
    Tier 1:
    Deflect 3: Need I say more? We are the deflection tanks we do not take damage to the face as Warriors and Engineers do.
    Support Power 3: More Support = More Damage = More Threat and Healing
    Deflect Critical Hit 3: Well, 15% Deflect Critical is essential for any and all tanks.


    Tier 2:
    Empowered Attack Mastery: Gives you a 20% chance to restore Shields on hit when using Nano Skin: Evasive with is always since we are tanks. Aren't we?
    Avoidance Mastery: Ohh well in a game that getting out of telegraphs and you do that by dashing it is pretty a no brainer to go for something that gives you 6% Defense every time you do so.

    Tier 3:
    Last Stand: Well, it's a free death pardon every 2 minutes. Pretty cool
    That's All You Got?: While above 70% HP you take 10% less Damage.


    Hybrid Support and Utility:
    Tier 1:
    Maximum Shield Capacity 3: Well, as mentioned earlier after you are Crit Deflect Capped you need Health and Shields.

    Tier 2:
    Boost: Well, you will lose your shields so why not gain some Support Power to dish some more self healing?
    Stay Afloat: Health back every time you Deflect? I'll take some of that!
    Dash for Heals: 6.5% Healing taken every time I dash? Yes please.
    Tech Mastery: 50% Chance to gain Tech every time I Deflect? Hmm why not?

    Tier 3:
    Quick Reboot: Reduces the Shield Reboot time by 3 seconds. Shields important... POWER TO THE SHIELDS!



    Now it is obvious that some are only obtained after capping your AMP points with Elder Gems and of course I am not saying that you should go after them before you get your Attunment and get your Gear.

    Here are the ones that you will get slowly when you have Elder Gems to spare:

    That's All You Got?
    Boost
    Tech Mastery
    Lifesteal 1