Stalker Tanking Build: Done RIGHT. (Mahiko@WS1) pve pvp stalker tank

  • Current Level 0 /50
  • Ability Points 0 /0
  • AMP Points 0 /0
  • Elder Gems 0 /17
  • 0
    /0
    • = Locked by Tier
    • = Unlocked but Locked by Parent
    Max Health Assault Power Support Power
    Brutality 0000
    Finesse 0000
    Moxie 0000
    Tech 0000
    Insight 0000
    Grit 0000
    Strikethrough Chance 0% Critical Hit Chance 0% Critical Hit Severity 0% Deflect Chance 0% Deflect Critical Hit Chance 0%
    Stat Calculator still in beta.
    Found wrong or missing information? Please, feedback or email [email protected].
    CHAPTERS
    • 0. Introduction
    • 1. Core Skills
    • 2. Skill of Choice?
    • 3. Changelog

    Introduction

    This is a "real" stalker tank build that is designed for Gold Adventures and Silver (or Gold) Dungeon runs. Full discussion on this guide is founds here: Mahikos Stalker Tank Build @ WildStarOne.com

    Unlike many builds found on here, it uses 41 tier points and 45 AMP points - which is what most of us have when we're going for attunements anyway.


    Core


    Generic Clearing

    (3) - Your basic attack when you have low suit power. Decent threat generation.
    (3) - Never use the second press unless you're desperate for a heal. Use it as an AoE DoT, which gives decent threat in multi targest scenarios.
    (7) - Our main SP dump. Does surprising DPS/TPS, and gives a chunky deflect buff.
    (8) - Does everything. Gives SP. Lowers Damage of enemies. Increases your Support Power.
    (4) - A brainless SP builder and damage avoidance. No-brainer.
    (0) - As a tank you will want collapse over
    . Why? "Fixing" position is brainless with collapse.
    SKILL OF CHOICE 1
    SKILL OF CHOICE 2

    This skill choice (the one pictured in the builder above) is mainly for generic, non-specialized tanking purposes. While it's optimized for a balanced build against trash - it's still not bad in boss fights. However there is a more specific skill setup for that -

    Single Target / Boss Fight

    (8) - Tiered up to 8 since this will be your main source of SP.
    (0) - Simple DoT and desperation heal (mainly for the on-stealth bonus).
    (7) - Still at 7.
    (3) - Tiered to 3 since you wont be deflecting much.
    (0) or
    (0) depending on encounter.
    (7) - A massive threat generation skill, and a self healing one.
    SKILL OF CHOICE 1
    SKILL OF CHOICE 2

    With many fights having a long time disconnected from boss, threat generation and specialized survivability skills are key in boss encounters. As you can see you still have 2 open slots depending on your needs.

    Skill


    Discussions on skill of choice to follow.



    Changelog



    Changelog
    07/24/14 - Nano Fields GCD was considerably increased, sadly. As such we need to spread our points a little more into Frenzy. This build does a surprising amount of DPS/TPS!