[In Depth] War DPS PVP 2' Arena SCHOOLBUS BUILD dps pve pvp warrior
Warrior Guide by Dianne Last update at Aug 19th 2014, 12:10

  • Current Level 0 /50
  • Ability Points 0 /0
  • AMP Points 0 /0
  • Elder Gems 0 /17
  • 0
    /0
    • = Locked by Tier
    • = Unlocked but Locked by Parent
    Max Health Assault Power Support Power
    Brutality 0000
    Finesse 0000
    Moxie 0000
    Tech 0000
    Insight 0000
    Grit 0000
    Strikethrough Chance 0% Critical Hit Chance 0% Critical Hit Severity 0% Deflect Chance 0% Deflect Critical Hit Chance 0%
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    CHAPTERS
    • 0. Introduction
    • 1. Basics
    • 2. Pro/Cons
    • 3. LAS
    • 4. AMP's

    Introduction


    Ok , so this is my first WSBASE build i hope you'll enjoy it (excuse my poor English, it's not my natural language)
    Do not hesitate to comment, ask or give your own vision of your build. I'll make some edit along my way to 1800+ and the awesome gear waiting for me there !!!
    This build is the one which permit me to get out of the 850+ rating (where i was after a lot of defeat) through the 1200+ !
    If you find that guide useful do not forget to +1 ! (or i'll certainly kill you in your sleep *hum*)


    Basics


    So why that strange name.
    Because A WARRIOR IS A DAMN SCHOOLBUS, a killing machine !
    More seriously, warrior gameplay is a pressure one. You must always be near your opponent and giving him hard time. The only thing that can stop you is Crowd Control (CC). In order to avoid things like that, this build is based on 3 CC breaker :
    at T4 ,
    and
    .With that spell you are literally unstoppable. I used to play it a lot of time, and it's really rare to be CC more than 3sec. Especially, in 2v2 arena, 3sec is a FUCKING PRECIOUS TIME.
    But a SCHOOLBUS isn't just unstoppable, it's a freaking destruction machine too. The aim of the build is to be able to burst like hell in a short amount of time.
    ,
    ,
    more Detonation (AMP) with the stance, you are able to give
    ,
    ,
    , Detonation ,
    ,
    . In the paper is really effective. Most of the time you wipe out one light armor wearer. Even with full shield you put them at 40% HP, really easilly. In 3-4sec. I also use the 'Complete Charge' rune set that allow you next attack after Detonation to give extra damage (1300/1700/2100).
    So you're an unstoppable machine that BURST LIKE HELL.



    Pro/Cons


    PRO :
    - A lot of CC breaker
    - INSANE burst in a short amount of time
    - Always on your opponent (your become a real pain in the ass for them)
    - A good battlefield control with
    ,
    and
    . that and to your -24% speed debuff.


    CONS :

    - Need to take care of your kinetic energy (KE) all the time. Your
    need to hit most of the time in order to use
    at 500 KE minimum.
    - No
    in this build
    - You must learn how to properly use your CC breaker.



    LAS



    as everyone know is the "auto-attack" of the warrior. Simple damage dealing. I use it T8 for the cd reduction which is INCREDIBLE. Imagine 20% chance to instant cooldown on
    and
    . So SPAM IT on the face of all the fool who dare stand in front of you !

    This on T4 cause the damage increase is amazing ! A lot more of Mutafucking for your foes ! It's the most damaging spell you own, so make it sure you'll hit at least 3 time on the enemy. You can keep the charge a few second before it come on cd so use it smartly with
    or
    or


    so this is the kick (as it's named, incredible no ?), nothing to say about it except that you MUSN'T miss it. Of course you'll miss some but try to anticipate your target move in order to use it properly. Combine with
    it can be devastating. Grab, kick and unleash hell on their face and laugh while the life flee over their dead bodies.

    this one is an amazing shit that break one Armor and grab the enemies under your sword. It's really really efficient. In order to protect your ally or to catch a little spellsinger running for his sake (i think i don't know what's waiting for him once he's in front of you). This spell is also useful cause of the 1,5 sec movement block.
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    Tremor is your "BURN THEIR ASS" ability. The one who give the most burst of your LAS. It's powerful and AT RANGE so use and abuse it. Try to never be at 2 charge (given by the T4) so you'll not miss a cd reduction given by
    .

    the dash ability, T4 it give cleanse root, snares, hold and tethers !!! It's AMAZING, cause it deal some decent damage too. A gap-closer, cleanser and who deal some pretty damage. It's also usefull in order to break a fight.

    that little muthafucker is the MOST AMAZING one, 6sec cd in order to cleanse blind, root and other pain in the ass debuff. It also deal damage around you. I never saw another WAR using it but it's quite incredible. Combinate with
    and
    it make 3 CC breaker. With that 3 your are an unstoppable killing machine, A TRUE WARRIOR. This combo is the base of this build. With that you're able to always keep pressure your foes. It's for maximize the amount of
    you can give before dying.

    the last one, the useful one. 3sec of CC break, it's the better one over all class. You can ROAR like the muthafucker you are when you see 3 or 4 CC fail on you while you're teaching your love for heavy blade to your enemies. There is a long CD on this one so use it carefully, the most efficient it's when your are knockdown (the only one you can't cleanse with
    or
    ). I also use it when
    is on CD and i get tether. Cause tether need one
    full in order to be break (most of the time).



    AMP's



    ASSAULT

    All the T1 circle.
    +7.5% AP , +6% critical chance, +12% critical damage. No need to explain more. More power in order to make taste your foes what you're able to do with your massive GREATSWORD when you try to cut them in half (with a decent spirit of teach, remember that you're here to make them learn that NO ONE FUCK WITH YOU, YOU'RE A DAMN ASSKICKER BRUTAL DEATHGOD OF THE BATTLEFIELD IN AN HEAVY ARMOR, a DAMN WARRIOR *insert massive ROAR and every insult you know here*

    T2 circle.
    Detonate, that's your BURST DISPENSER. Deal AMAZING damage when you use your stance power. It's the center of your damage rotation. Imagine
    ,
    ,
    then you use your stance which BURST THE HELL and another
    and another
    . If you can put all on that on your enemies you can know imagine all hope flying away from them. I also use 'Complete Charge' rune set which give 1300/1700/2100 damage more to the next attack that follow Detonate. All your DPS is made here, the most part indeed. If you can manage to put them in the 2 enemy you have done pretty well your damn job.

    T3 circle.
    Only Tremor in order to unlock it.

    HYBRYD A/U

    All the T1 circle.
    +3% PVP damage, + 6% armor penetration. More and more damage (i don't need to explain what's for)

    T2 circle.
    Festering blade. SIMPLY THE MOST AMAZING AMP OT THE WARRIOR. 8% snare each time you make damage. It stack to 24%. So basically all your target are 24% slower ! And in it's always on ! No cd, and it proc in every single damage you do. So
    ,
    ,
    ,
    ,
    ,
    and Detonate unleash it ! It's the MUST, you've got to use it in PVP it's the base.

    UTILITY

    T1 circle.
    -15% cd, +21% dash regeneration. Less cd on your stance, on your spell's. Simple but efficient.

    T2 circle.
    Speed burst. Another incredible one. +10% move speed when you dash, can proc 2 time. So +20% move speed for you and -24% for the little thing so try to flee from your sword swinging. With the +21% dash regeneration it's SIMPLY GENIAL !

    HYBRID S/U

    T1 circle.
    +3% PVP defense. Nothing to say here.

    HYBRID A/U

    T1 circle.
    +3% pierce. It's basic but essential. It's empower your hit chance, and reduce the dodge chance of your foe. With a T0 armor set (the unranked lvl 50 pvp gear) your are at 4.65% of pierce. It's quite a few but better than nothing.