Abilities
The goal of this build is to be as fast and mobile as possible while still having very high mitigation and self-sustain.
Most Stalkers tend not to use
and/or
, but in objective based pick up modes like tiki/halls I find it extremely valuable to have an extra filler to pull people off of objectives.
T8
,
, T4
, and T4
are all to maximize your ability to prevent incoming damage, self-sustain, and keep people off of objectives. The range of
is conveniently the same size of the capture range on masks/consoles and cannot be deflected. This is extremely important for your job as a Stalker Tank in PVP.
T8
because it's the reason why tank stalker is OP in PVP.
And lastly, I bring
and
for a good, consistent interrupts and zoning.
You can substitute
or
for more or less any other ability you want to bring. Those two are just what I'm most comfortable with.
AMPs
I feel like most of the AMPs in this build are pretty self explanatory. In my opinion the most valuable AMPs are Assassin, Iron Man, Balanced, and Last Stand. Grab what you would like in the earlier tiers to get there. I switch my AMPs around a bit from time to time, but the 4 listed above are incredibly valuable.
Runes
You generally want to socket as much PvP Defense(I have no idea what the softcap is) and Armor as possible. PvP Power and Health/Grit are your next alternatives.
As far as rune sets go, 8 set Celerity and 16 set Tactician are nearly must haves for running fast. Protect Your Neck and Shield Specialist are also both good, but I don't run either because I'm too lazy to rune it up.